Story line. Walkthrough Saints Row IV Complete walkthrough saints row 4

Let's watch the video. Three heroes are flying in a helicopter: they are Shaundi, Pierce and the Main character (y/yin). Due to the fact that the hero cannot speak into the microphone, Pierce and Shaundi begin to scold Kinzie for poorly tuned microphones. Judging by the complexion of the GG, it is difficult to say who exactly. But the author is a man, so he is a priority. We go down and get acquainted with Asha Odakar. It is noteworthy that she worked with Oleg Kirrillov in the KGB. How complicated everything is here. Next, the hero begins to work miracles without our knowledge and destroys the terrorist patrol. We go down.

Now the control is in our hands. We hide from the truck and go through the tunnel. We kill an Arab with a knife and start a shootout with the Mujahideen. The cartridges are endless and health ... sort of. It is possible to die - but who wants it? You need to get to the server room (as I understood from the version). We destroy barrels of gasoline and terror together in them. We actively run and shoot, since this is not a console version and it is easier to aim with the mouse. Another room with enemies, which we can easily clean.

Getting ready to storm the server room door. We kill the Mujahideen in slow-mo mode. We go further and get a slap in the face from a terrorist. Asha will kill him. Our task is to run to Cyrus Temple. This man was the director of STAG - a special unit with banditry, which crashed at the end of the third part. And now he joined the terrorists. We catch up with him and perform QTE actions. At the end, we kill him and Cyrus falls into the lava. And gesticulates like the Terminator performed by Arnold Schwarzenegger. We run and jump on the rocket. Everyone says that they loved the hero, this will not happen again and you are white and fluffy, and all the bastards. But it's too early to die. We climb the rocket and tear off the wires. Having pulled out all the wires, we jump and like our feat. We are in the White House. Hell Yeah!

Hail to the Chief / The Saints Wing

We create our character. You can choose from six - three men and three women, appearance your hero. How to create a hero, we watch a video in which the GG, security chief Ben King and Vice President Keith Davis walk along the corridors and discuss plans. We move along the corridors of the White House. We choose what to do along the way: save the world from disease or hunger, stuff our face or hit somewhere else, say hello or go to a party. After all, the president is also a person. With a deft movement of his foot, Oleg stops our fan. We watch the cut-scene. Shaundi is clearly unhappy that the GG does not let people know that danger hangs over them in the form of aliens. While Kinzie is dying of boredom at the counter, the GG swears and everything goes to another boring day, aliens suddenly appear and kidnap Kinzie. Security does not allow us to help their own.

We escape from the guards and run to the oval office. We kill an alien with a pistol and run further. We speak with Asha and go into the office. We collect weapons. The president is for security, so he has enough weapons for everyone. We kill two eggheads and go to turn on the protection protocol. Pierce, Shaundi, Asha, Matt and everyone else have been kidnapped. We must put the aliens. We activate the protocol on the street. We stand behind the cannon and begin to destroy the alien fighters. The hero actively pours lead on them and also actively gesticulates with his hands, showing how he "loves them". I will keep silent about eloquent words, but playful ones.

After the destruction of the fighters, we have to bomb the warship. He has a lot of health, so the main thing is to hit more accurately. Let's watch the video. The President epicly comes on board and starts laying down rules for the alien. We fight with him in QTE mode. But the alien turned out to be stronger and takes us prisoner.

Leave It to the Saints / A Pleasant Day

Well, now I'll ask this alien .... where are we? Everything is very reminiscent of the 60s of the last century. Straight Fallout, only without radiation. And the walk of the hero .... something. We go down. We go to the kitchen. We eat pancakes and enjoy life. Am I the only one who thought it was Shaundi behind the stove who never cooked anything? We listen to the words of the pseudo-wife. We go outside and take the newspaper. Yes, they still need to follow her. Mr. policeman points us to our car. We sit down in it.

We drive along Main Street to the cafe. We greet people and go inside. And here the disguise of pseudo-reality failed. We run from the cafe. We fly into the car and on the gases. Kinzie contacted us - we need to go to the park. But ... we are thrown out of the car. As Kinzie said, you need to do everything upside down, because here is a simulator of an ideal life. We kill cops. Ammo is infinite and health drops from enemies. We go to the park. We take a rocket launcher. Make destroy! Need to destroy $100,000 worth of good

We shoot at the cops' cars - more money is given, and if they are still sitting there, then a lot. We destroy equipment. The disguise is about to fall. We finish the job. And here is the Sheriff. This enemy uses superpowers, so he jumps quite briskly. We shoot at the ground next to him, but rather at him. He also shoots, so we do not stand still. We kill him and watch the video. There is nowhere for us to escape from the lord of the aliens. He gives us a chance to do something. He throws us into Stillport, deprives us of the headquarters from the third part and puts the antennas up to the ships. But his plans are far from simple.

Learn the Rules…


Fundamental

Having landed, to put it mildly, not very comfortable, we begin to have a conversation with Kinzie. As she said, we can't do much without weapons, so we need to go to the store and buy them. We select or hack the car and pave the way to the Friendly fire store through the GPS system. While driving around the city, you will notice that there are almost no changes in it. Although, how else do you know. We have 1000 alien money in our pocket. It's time to shop. It is better to buy all of the available weapons, and then upgrade as you want. By the way, the customization of weapons pleased.

Before they had time to try out the weapons, the cops led by Zinyak arrived. We kill them. Actively run and hide. We select life points and get into the car. Let's go to the antenna. The best way would be to ram most of the aliens, as there are a lot of them. You can pick up their rifle if you want. By the way, money falls out of all the dead, and we need them. We get into the car and go to the warehouse in the Salander area. We go to Kinzie's house. Nothing left. We must act.

Blazin

Let's start. You need to drive through three places and pick up three data clusters. They are not guarded, it's just a long drive to them. Each one is 500 meters apart. Once you've got the first one, Kinzie will tell you what they're for, but I'll talk about that later. Three clusters have been collected, but there is one more. Pfft, we go to the place and see how our house flies away. We climb into the PDA and pump our abilities.

IN this moment available abilities such as: super sprint and super jump. Both require two clusters. We explore and go to the testing room. Next, you have to run on the roofs of buildings and jump. That's what this workout is all about. We return. Now let's start running against the clock. You need to collect a lot of green orbs for a while. We run along the roads and collect orbs. While running, you ram cars without even losing health. Having reached the finish line, we look at the result. This quest can be replayed as a side quest.

hot and cold

We take the car and go to the point. You need to disable two shield generators. We actively use our abilities to achieve the goal. There will be not so many aliens, but health will be spoiled well, especially on the top generator, where there are more of them. Disabling both, we descend to the node. We kill enemies, those with shields are desirable in the first place, since they are dangerous in large quantities with a small supply of lives. We capture the point. Signac sends a guard to get even with us.

This guard is quite dexterous, actively runs and shoots either lasers or energy balls across the area. A shotgun works more effectively against him, especially near and in the head. We kill the guard, moving into it and tearing it from the inside. Let's go to the training room. We get a new ability: ice explosion. The bottom line is - we freeze the enemy and he is destroyed from one shot / touch. Particularly strong enemies, such as the guardian, are frozen faster and become normal. How to freeze him - quickly shoot him.

The Escape/The Real World

We activate the task in the PDA. You need to get out of the world. Hmm, is that even possible? Although why doubt - lawlessness in the game the sea and a small puddle. We take the car and drive to our destination. We climb onto the building and look for the door. We find and open it. It doesn't work - we ram it. ??? Ahh, this is the wrong door. We jump into it. GG is in a capsule. You have to get out of it. Could the aliens leave clothes or what? From the hero's gait, it can be seen that he is not very well after the capsule .. A couple of times he will even vomit and knock him to the ground. Having reached the door and opening it, he skillfully kills the alien.

It's time to drape. We rise along the corridor and kill two. It seems to be naked, but the damage keeps well. We run through several corridors full of aliens with rifles. We get to the bridge. There is no answer from Kinzie, but it would be necessary! We keep the defense from the aliens. There will be a lot of them. I ran out of ammo while I was shooting at them. Let's watch the scene. We are rescued by Kinzie and Keith. We must fly to Earth.

We take control into our own hands. Disputes begin: is there a radio here. Yeah, there is. Under Haddaway - What Is Love, we begin to destroy alien ships. You just need to maneuver while flying. When you are asked to make a barrel - do it, please your team. After reading the PG forums, I saw that some users can not get past the moment with the flight on the ship past the door. Say, they fly through one, almost the second, and nothing at all to the third. And what to do? And just something to fly not in the horizontal position of the ship, but in the vertical. And at the same time, do not touch anything - it will come out faster.

Taking off from the mothership of the aliens, the heroes fly to Earth. But it is destroyed before their eyes! The President has a plan to deal with this Zinyak and his aliens. He'll get it in the virtual Stillport. Time to get back to town.

Ghost in the Machine / Breaking the Law


Hack The Planet

We will seize property. We're going to Planet Zin. These alien creatures even renamed the store into their own. It was Planet Saints. Doesn't matter. You need to hack the store's login system. The bottom line is: choosing nodes for hacking, we pave the way from beginning to end. Here, a direct path will come down to hacking. Having opened the defense, we enter the store. But it was not there! The police arrived.

We defend ourselves from them directly to the store. If you hit someone in the store, for example a woman, then she can easily start shooting at you. There will be many cops. We actively use the ice sphere to freeze and sprint to break the statues. The next scene reminded me of the movie Chukhoy - the cops grow wings and they transform into aliens. Better! These enemies do even more damage because they are with rifles. We must not let them replenish their strength. We destroy portals. It looks stupid somehow - the destruction of portals with an ordinary firearm. The goal has changed - you need to catch the golden command drone. We run after him and catch him.

Platforming Rift

We take the task. An unknown person contacts us and says that he can help us if he visits the rift. Well, there is nowhere to go, so let's do it. We reach the place and are a little surprised at how the rift looks. Let's get into it. It is necessary, listening to the voice, to overcome the platforms. Little time is given for all this and you need to jump as close to the center as possible, because then they give the most points. It is enough to hold the jump key hard to jump higher and, while flying, direct yourself to the center. The run is also important - in some places you need to do acceleration to get points. After scoring points for time, we finish the mission.

Power Element Training

Again, a mysterious voice contacts us. You need to get to the Broken Club bar for a new workout. We drive to downtown and stop at a bar. Let's go to the training room. We get a new ability in the form of fire. The bottom line is: now you are taught to throw fireballs into opponents. First there will be a few aliens, then more and more. At the end there will be two transports filled with aliens. It is enough to throw the ball into the car, as they all come out and burn.

Power Up C.I.D.


We will save a mysterious friend, thanks to whom we gained the ability of fire. Let's go to the point. We are watching a video in which we will have to pick up one of Zinyak's flying orbs from the base. But first you have to clear the point from aliens. No sooner said than done. We get a new rifle. Now you need to choose one of the five robots. Oops - the first exploded from touch, the second tore from surprise. Only the third orb was able to explode. It is necessary to send him to the roof of the building so that Kinzie flashes his operating system, and at the same time brings in the "soul" of a mysterious friend.

While Kinzie is reprogramming C.I.D "and, you need to defend him. Zins on aerobikes will attack you. Shoot them in the head - quickly destroy the reptile and transport, there will be more credibility points. Sometimes a helicopter plane may appear. It is better to destroy it with elemental abilities. Now you need to speed up downloading the firmware into the robot. It will take... 55 minutes!? We don't have that much time. We run towards the Burns Hill nuclear power plant and activate the download stations. While the robot is loading 16 minutes, while we defend it from a large number of aliens. After a while we will receive a message that we need to speed up the download.Run down to two places at the station and activate the transmitters.We return to a friend.

The personality is already inside, but the technique is on strike - we freeze it. Again, the processing process is underway, you need to keep a few minutes. Here the enemies a la the terminator will come up and give you a headache. They are very hard to knock down. After waiting for them on the roof of the building, we look at the insert. We destroy the guard. Destroying it, we get the power of telekinesis. We get into the training room. We throw people, cars at people, etc. In the end, you will have to destroy the guard by throwing only Pros cars at him. Genki Mind Over Murder

We will again participate in the experiments of Professor Genka! It is necessary to destroy the flying landmarks with what is drawn on them. For example, where a person is drawn - we throw a person there with telekinesis, a car - any, Genka's mask - any large animal mask. All bedlam will take place in three arenas. Well, as arenas, in three different points of the city. Once you complete this task, you will gain access to the competition.

Zero Cool



Miller Space

We take the task in the hub. We go to the bar Broken club. As you enter, you will immediately teleport to the cyber world. But we are without weapons - what to do? Ask Kinzie for help. A window appears from above - even better! The window is still not removed, but we get a tank! Rather, we are the tank. We destroy opponents, looking at it from above, as in a battle city. We finish off opponents and turn into a kind of armored boat with a rocket launcher. The window disappeared, so let's go, nothing interferes with our view.

We ride this boat and destroy other enemy vehicles. Sometimes orange obstacles will appear - we simply destroy them. We get to the first gate. We destroy nearby opponents and smash the gate. Everything is repeated with the second gate, with only one change - when the gate turns black, the damage does not pass. The third gate is practically the same as the second, only with an energy shield. We destroy them.

You need to quickly get to the IO Tower. We sit on a light bike and drive as much as we can to the tower. Along the way, tanks, aliens, sudden obstacles and armored personnel carriers will interfere with you. By the way, in the fourth part, the light bike, in my opinion, bears little resemblance to the light bike from Tron - the bike from the third part was much more suitable. We get to the tower and get into the real world.

Everything is simple, as in the matrix: There are two pills in front of you: red and blue. Red - returns to the past to correct mistakes. And blue - allows you to see who and when lied to you. What pill will you take? But only here the conditions are different: two doors - red and blue. Blue door - save Matt, but doom humanity to death or Red door - die, but save humanity. I want to live more, so we stomp through the blue door.

We answer the test questions. 1) I am a slave. 2) We fly to the purple stars. 3) We make two cocktails with martinis and coconut. 4) We say that her mother is also a slave. 5) We apologize twice. 6) We say that we want to save Matt. 7) We tell Matt that he can defeat Killbane. 8) Let him hit him several times in the head. 9) We are talking on the phone. All right, Matt was rescued from the capsule, now we need to get him.

Matt's Back

Let's save Matt. Kinzie has a robot, or rather automatic armor. While the hero climbs into it, Kinzie teaches how to control the armor, and Keith watches Playboy with Shaundi on the cover. If someone decides to look closely and says that it's not her, I refute it. This is it, it looked like this in the second part of the franchise. We get armor control. We can kick, arm and ram. We go along the corridor and destroy the enemy in any way. To fix the robot, raise the energy capsules. We get to the door, but it is blocked. We connect the jetpack and go upstairs.

We ram the door and go along the corridors. We destroy enemies and we leave into the prison room. Flying from platform to platform. Matt's capsule is empty, so he's out. We ram the door and destroy the enemies. We find it in one of the rooms. Now let's go to the exit. Matt will ask what he wanted to know - is the robot shooting or not. As GG tells him no, he will look for a chip to turn on our weapons. So let's start defending it.

After clearing the sector, we get rockets and a laser machine gun. We ram the doors and move on. We reach the hangar. We destroy a lot of aliens and robots. We blow up ships in the air. We cover Matt when he runs from place to place. At some point, the weapon stops working, and the robot starts to spark blue sparks. After that, we run to our ship and get out of here.

We stand behind the turret and systematically destroy enemy ships. Some time after the destruction of the fighters, a large ship will appear that we cannot destroy with conventional weapons. We just shoot small flyers and that's it. When you reach a dead end, the same ship will overtake you. While he is preparing to shoot, we shoot at two yellow columns on both sides of the wall. That's all.

Matt is rescued, but Kinzie finds something that makes the hero go crazy. The aliens have the plane on which the heroes flew to Stillorth in the third part of the franchise. Well, or rather, they flew from him while he was falling. The plane is kept in a prison, which means there is something there. This leads to one thing - Johnny Gat is alive!


Anomalous Readings

We take the task. We fly to the super fight club. We need to defeat Night Blade. But first there will be waves of ordinary people who have superpowers. They will be the most since they go to the opening act and they have guns which is not good for you. The second wave will be creatures. They can throw yellow cubes that are scattered around the arena. The third will be the double night blade. Jumps smartly and quickly, casts superpowers. He is tenacious - that's how he takes all the others and that's it.

Back by Popular Demand


I'm going to the bar. It will be necessary, as they say, to go through the second mission of the third part of the game on the contrary. We don't have superpowers, but we do have pistols. We pass through the loading compartment of the aircraft, destroying the Morgenstern soldiers. There will be nothing difficult there. As you pass two transitions, watch the video. Looks like we can't save Geta - he's got a knife in his chest. And Shaundi cries and says how bad it is without him. Zombie Gat almost kills her, but she does the job. We need to get out of here. Only now Shaundi was pinned faster than we had time to notice.

Let's follow her. Whoa! The ship is falling apart. You need to get to the end without falling into the crevices, if you fall, you will have to start over. Opening the last door, the hero gets .... into the club. Suddenly yes? So, let's save Shaundi from her nightmare. We go down to the dance floor. DJ The veteran's son is holding her hostage. We use the stun gun (shocker) on them so that the enemy releases the girl, after which we stuff him with lead. But Zignac gives him a second chance, and several of his copies at once! We destroy the DJ in large quantities until we get the disintegrator. It will be easier with him. At the end, we watch a video of how a stylish copy of her emerges from a young Shaundi, like a breastbreaker from the movie Alien. Their conversation will be fun.

The Boss Goes to Washington

It's time to save Lieutenant Pierce! Again we go to the bar. We speak with the robot and drink saints flow. I wonder what kind of nightmare Washington will have? We go up the elevator and see how the brother beats up people dressed in a suit from under the power engineer. Shut up a nightmare. There was no need to consume it in large quantities. We kill energy men until Pierce says that we need to collect weapons. We run around the penthouse and collect weapons from submachine guns to RPGs.

And in the process, you can see that the earth is almost shaking. And this big guy's name is Paul and he's very angry. We fire at him with an RPG. We pick up ammunition in time almost from under his nose and let them into him. From time to time you will have to rescue Pierce. Let's watch the video. Paul threw the heroes at a nearby building. While Washington is at the top and launching the helicopter, the President needs to keep the defenses a little lower. We don't have strength, so the best way fight off a lot of costumed it's a machine gun or a bat. When the task appears to shoot at Paul, we do it. Ammunition will be dropped onto the roof. The main thing is to pick them up and not use them on small enemies. You will need to do this several times until Pierce arrives on a turntable.

Sitting in a turntable, we begin to fire at Paul. Just like in Peter Jackson's King Kong. This King Energy falls down from our firing on it. But this is not the end. We run to the statue of steelworker Stillport. Let's see the insert. Now we manage Joe Margarita, the same foundry worker who was built a monument by the inhabitants of the city. And all this statue will have to manage. We hit Paul with our "hammer". When he attacks, we put a block, then you don’t have to wait for the hero to come to his senses. How to defeat Paul, watch the video. Apparently Pierce didn't expect the Earth to be destroyed.

King of Stilwater

Next up is Benjamin "Fuck" King. We appear on the streets of Stillwater. We walk down the street of the city. We are being attacked by Weiss Kings. We destroy them first in hand-to-hand combat. During the fight, we get hold of a bat and a firearm. We get to the church. Kill the enemies and enter. We see Tanya in the church, but she runs away. We walk around the church and eventually find Ben. Tanya and Tony want to shoot him. He thought the Saints would help him fight them off, but they weren't there. But the President will help him. We clean the church and go outside.

Now you have to destroy a large number of kings. Use the machine for this. We get a present from Kinzie - a grenade launcher. Don't use it right away. Save it, you'll need it soon. Ben went to cover the other side of the church and got hit. We run to the brother and help him. We keep the side entrance to the church with him until Tony arrives. He rides in a jeep for a machine gun. This is where the grenade launcher comes in handy. Let's destroy it. I'm walking down the street. It's time to shoot Tanya. First we destroy the retinue to make it easier, and then it itself. They couldn’t kill her like that - she fled, but they pulled King out.

From Asha With Love

There is one last MI6 agent left to rescue. We send to the Broken Baton. Let's go to Asha's nightmare. We are changing our appearance. And the strangest thing is that her nightmare is the President. We wait until she opens the gate and enter. We shoot at the lamps and pass. In general, in this mission, we first cut down the light by destroying it, and then we kill the soldiers of the ultor. Because if you come into the world - failure. Killed before - failure. There will be no problems with the first opponent. The second one must be killed by going through the ventilation shaft. Then there will be two. Instructions are on top.

As you pass the door, it will be easier further. Further, the pogrom squad will hide behind the boxes. I laughed out loud at this point. How suddenly appearing boxes do not attract the attention of enemies. Funny. You need to pass the place unnoticed. You can only kill from the back of the guards. As you kill the last one, the heroes will drop the boxes. Watch the video below. There will be no silent operation. We clean the corridors after the corridor from enemy units. As you reach a large room with a bunch of server walls, you have to destroy your evil alter ego. Shoot at him continuously until he starts to activate the generators. We shoot after the generators. He runs quite briskly, but aims for a long time with his sniper rifle. How to take down all his health, watch the video.

emergency situation

The situation in the city is out of control. All the gangs have rebelled and are flying towards you to kill you. Vice King, Morgenstern, Brotherhood. You need to quickly resolve the issue. I even changed clothes for this. They still want to kill. Activate the task. We need to help CID "u. We use the ability of telekinesis, and throws it into the sky. While it flies, we need to keep the defense from gangs. Then we move to the next ping point. In general, this mission is problematic to complete without one more brother, since there will be a lot of enemies.

All you have to do is throw the robot into the sky and wait, then run to another point. Boring as hell. There will be shields at the last points, so first you have to throw a robot at them, and then at the ping points themselves. After passing 4-5 points, I don’t remember exactly, you will need to run to the island from which clones are spawning. With the help of telekinesis, we throw them back. Next, we shoot at a particularly stubborn clone and throw it. Then there will be a whole co-op of clones. It's harder with them, they like to run away. At the end, you will have to fight with the guard. From him you will get a new buff ability.

…The Very Next Day

It's time from the simulation to the ship. Let's watch the video. Not everyone is happy with the GG's decision to return Geta from the depths of the simulation. And the team is divided into several people: who is for and who is against. Violently speaking Matt rake to the fullest. But Kinzie reconciles everyone. Let's start. And the hero gets into Saints of Rage. Together with Johnny you need to go through 2D levels of the game. Playing with this new look delivers. By pressing the mouse, you can hit with your fists and legs. Button E is responsible for the capture. I acted according to the most common tactic of a beginner - I pressed everything in a row. And how the hero made attacks, threw enemies and took away weapons is a mystery to me.

The first two levels will be a description of the first part - you will need to go to Warren Williams and find out where Aisha is Geta's girlfriend. The next levels will have to look for Aisha and fight for her with Junishi. Here the plot repeats the second part of the game passing for the Ronin. As before, Junishi cuts off Aisha's head, but the Hero asks to rewind time and save her. Next, you will have to fight with super Junishi - an enhanced version, thanks to Zinyak. Once you defeat him, the game will end. It's time for Gat.

We dress in combat armor and move forward. We jump to the hill and kill the enemies. Next, we penetrate into the room with Johnny's capsule. He, like a maniac, was kept apart, alone, in a glass capsule. In other words, they keep everyone. Flying up to the capsule, we find that Get escaped. We go inside the prison. You need to fly through several platforms to the end. Each will have many enemies, including robots that cannot be killed head-on. After going to the big arena and trying to open the door, you will start the "kill everyone" timer. Its essence is in the name. Once you fill it up, the door to Geta will open and you can meet him.

The Kinzie Gambit



Death from Above

We teach the ability to death from the sky. Basically, that's all. If you reach level 50, then a nuclear strike from the sky will open. All hands in deck

Meet the team at the warehouse in Salander. There is already a plan on how to defeat Zinyak, but numerous hordes of aliens are moving towards us. You need to destroy them. We clean up the warehouse. After that, you need to destroy the enemy equipment. You can score on RPGs, we have no abilities, so run out into the street and get into the tank. Destroy vehicles and zines. Next, you need to climb up to the turntable. given that you are without abilities, it will be difficult. As you sit in the turntable, destroy the tanks and accompany the equipment of the allies.

It will take a long time to fly. You will need to either fly behind, or be a scout. In any case, cover the main task. When Kinzie determines where we need to fly, we will be shot down. There is nothing left but to enter the elevator. We got into the show of Professor Genka. We stand behind the minigun and cover Kinzie while she breaks the door. Next, fill in the "kill all" scale. The last will be the murder of the professor himself. I didn’t notice - for him, as in the third part, they give money?

We leave through the gift room. We drive on Genka's typewriter and pour RPG fire on everyone. The road will not be long. Zignac will fly in and pick up Kinzie. And GG and Johnny will be left alone. But the ship is in trouble, Shaundi calls them back. Aliens are here! Matt, Asha and Keith are missing. We need to clear the ship. We clean the lower deck. We run to the bridge. We receive a command from the robot to clean the loading compartment. Help Shaundi. We take the charges and send with Get to the transitional bridge. We penetrate the alien ship. It is unrealistic to fight here without a shield. crossfire quickly takes your life. But the minigun will help restore equality. Almost. You need to mine two objects. We mine them. But the explosion began ahead of time. We run to the ship. At the end, we perform QTE on the bridge. Let's watch the video. We've been sold. And the name is known - Keith David

The Girl Who Hates the '50s



Talkie Talkie

We talk with Matt about what happened on the ship. He Lives

We run to Lauren Square. We need to thwart Keith's propaganda. He wants to run for the new president, and GG is to blame for all sins. And the crowd wants to punish. We fight off the crowd. Aliens will help people. So first break out of the environment - wield a bat or other melee weapons. After a while, the door to the town hall will open. We run there. We freeze the giant robot and destroy it with a shot in the back of the head. Next you need to clean upper floors from aliens. The final two opponents will be killer robots. Optimal tactic: freeze and headshot with a shotgun several times. We go to the office. Let's watch the video. GG is beaten by aliens, but Keith saves us after hearing our speech. However, Zinyak does not sleep. The journey into the nightmare begins.

I'm going down the streets. Watch the fight between Keith David and Roddy Piper. The vice president is running away, and my new brother and I need to go up to the top of the television tower. First, the first floor with a cleanup from aliens. There will be killers on the second floor, take away the shield and use it as cover. Roddy only works in close combat, so on the rooftop, take out enemies on nearby rooftops first. We get the task to destroy the CID "s. They fly around the protective field, stand up so that they fly at you and destroy with a shotgun. Then break the installation. Watch the video. Piper takes David to the painful and he splits.

hello teacup

Meet the robot in Salander. He glitched, so we run after him. He will lead us to the wall where a white rabbit is drawn. Something too many games have become, where they quote the work of Lewis Carroll. We go in the door. See the simulation map! Although it looks more like bundles of nerve cells in our head. We are back in the 50s. Don't mess around here. We find Kinzie. Wow, she has a hubby. We trample flowers. She doesn't control herself and disappears. We sit in the car and drive to the point. Another situation - we are chasing a police car with Kinzie.

The car itself will collide with other cars, you only need to chase them, and then beat the police. Before disappearing, Kensington spoke about the square. I'm going to the square. Cyrus Temple moralizes bad Kinzie in front of you. You need to turn off 4 speakers. after the first one, Matt will plant a weapon on us. We take it from the fountain. We have the dupstep gun, although it can be unlocked earlier through side quests.

After each disconnected megaphone, cars with propaganda will drive at you - we destroy them. The last one will have three of them. Stand at the post and let them crash into it when they ride on you, and quickly shoot at them. Now dance! Kinzie is no longer under control, but Cyrus is against us. We destroy it with a cannon. The cops will interfere with us, but these are trifles. Watch the video, Kinzie is angry and stuffed GG's face. Well, now the whole team is together.

keymaster



We have the Technology

We will collect the key, which will help to get out of the simulation. Meet with Get next to the restricted area. We are going to the military base. You need to find with the help of telekinesis in one of the boxes the central memory chip of the CPU in English. In which container it is - random. I found it on the first try in the last one, on the second one in the penultimate one. Here, as luck would have it. Get will take the turntable, and GG will need to go to the tower. You need to destroy three alien beacons to get the memory modules. It won't be a problem to get them.

Docks are next. The timer is on, so you need to run at full speed there. It is necessary to destroy exactly these three beacons in order to get the gravity modules. The problem will be a large number of killer robots and robot balls. Next, you need to follow Get. He was beaten up. We need to defend it until Shaundi arrives. Before you land on it, freeze an area with a lot of enemies and do death from the sky. And then just clear the area. We sit in a turntable and fly away

Batteries not Included

We meet with CID. We also get cheerful Shaundi as partners. We go to the signal point. We need to find a battery station. Determine with a wave locator. and we find. The first battery will not have a particularly strong guard. We just take a battery for ourselves. And CID date Shaundi, fun ...

The second station will have a protective field. First you will need to destroy it, and then after you take the battery. But with the third battery, the developers decided to make fun of us. Made a bunch of defensive stations for the shield. Except three, all are destroyed by weapons, those are just ripping gear. We take the last battery. We steal a tank and go to Kinzie's warehouse. Time will be limited. We actively shoot so that the enemies do not interfere and do not arrange partitions. Everything, the components are assembled. Time for the final mission.

Punch the Shark



Grand Finale: Prelude

The President gives a pep talk along with ME's Captain Shepard. True, there is less pathos in the speech and more obscenity, but oh well. We speak with Kinzie. There are three teams. The first team can bring the key to the mainframe, and CID will help connect it. The second command can overload the simulation. Well, from the third team will have to go along the alien ship to the emperor. Here are your teams to choose from: Asha and Matt. Pierce and Shaundi, Ben and Johnny. With whom you will be in a certain area, it does not matter, only the remarks change. Let's start

Grand Finale: Path One

We climb onto a truck with an RPG of aliens and begin to cover the stern of the transport from the encroachments of the aliens. Use your abilities in time, coupled with fire support. The most harmful thing is to shoot down planes. They are almost impossible to hit because of the up and down movement. With tanks and alien vehicles, it's not that difficult. As you pass the bridge, Zignac will incinerate the car. But the task remains the same. Using telekinesis, take the key and run to the Syndicate tower. We cover CID while he breaks the door. Use special weapons for this and abilities. As the robot breaks the protection, grab the keys and jump into the rift.

Here we need our very ability. The key cannot connect while three beacons are working. We trample the area next to them and the key flew. The trajectory of the key is approximately the same as in Harry Potter and the Deathly Hallows 2. Only without the red color. While the key is flying, we protect it from planes and tanks, the rest of the enemies do little damage so that we can worry. In the middle of the path, you will have to destroy two generators blocking the road. Do it quickly, the key has stopped and become an easy target. At the end, you need to destroy three trumpet pillars so that CID connects the key. Pay no attention to the guards, do it quickly. The key is connected, it's time for the second stage.

Grand Finale: Path Two

We select a team and in the simulation. We watch the video as the heroes walk along the streets. You need to activate three portals on three platforms and keep them until they work at full strength. We jump on the first platform. Destroys a dozen aliens, and we get a notification about a timer with a countdown per minute. It is necessary to keep the portal intact for so long. It is very difficult without support and quick destruction of enemies. When the portal is activated, advance to the second point. The same thing: kill ten aliens and start the timer, but not a minute, but a minute and a half. Even harder. The main thing is to destroy enemy portals and planes. A large number of ordinary aliens is also not good.

The third portal is high, high. It has a two minute timer. At this point, I was confused when I did not follow all the enemies across the entire platform. As you activate the third portal, we jump to the roof of the skyscraper. The simulation is bursting at the seams, the big energy drink Paul has crawled out of the hole. Time to dump. We run to the gate, which leads out of the simulation. the first is closed, the second, the third! Only the fourth one worked, and then with lags - the menu of the first part is visible. We exit the simulation. Part three is coming soon.

Grand Finale: Path Three

We follow our team along the alien ship. It's falling apart, so you need to hurry. We only have alien weapons. Use a shield to reduce damage to yourself. After passing the corridors, you will exit to a large room, even a hangar. The entrance to the armory is closed, so one of your team will hack, and you and the other brother will fight off the enemies. The process will take about 3 minutes, so you won't be bored.

Once the hack is complete, your team releases you. Run to the armory and put on the power armor. Now you have superpowers. We fly along a large pipe without falling under the lasers. After landing, we go to break the gate generator. When you do this, run back. Then the flight follows again, but the wreckage of ships will already interfere.

Grand Finale: Path Four

It's time to fight Zinyak. He has a big robot, and you are small and in power armor. Well, but remote) The first part of the battle with him is a shootout. We actively shoot with a blaster and use abilities. It will be optimal like this: 4-5 shots, and throw a fireball, run across and repeat. Thus, you need to demolish 60% of health.

Second stage: Zinyak hides behind a barrier that our weapons cannot take. However, it is surrounded by explosive CIDs that will fly at you. Robots pass through the barrier, so we pull them up with telekinesis and throw them at Zinyak. Do it quickly, because if you pull the cat by the tail, sooo many robots will fly at you and it’s not a fact that you will run away from them.

Third stage: Zinyak has 5% health left, but shields prevent him from reaching him. Only three beacons-generators feed the shield. Your brothers will fly in and will divert attention to themselves. And the GG needs to turn off the barriers. But doing this is not easy. Firstly, each beacon has at least two portals for calling in reinforcements. Secondly, they are guarded exclusively by killer robots with a laser gun or mortar. Thirdly, to kill everyone, it will not work out, the portals respawn quickly. The tactic is this: Jump from lighthouse to lighthouse and see that the robots pay attention to the brothers. They can kill robots, and their appearance depends on your proximity to the portal. While the robots are distracted, jump directly to the lighthouse and deactivate. Do the same with the other two.

Fourth stage: hit with everything you have.

Watch the final video. Zinyak is defeated, the President has become the Emperor, all the aliens have recognized the people. But from the steward of Zinyak - Zinshan, the heroes learned about one thing that they will certainly use. Which one? I will not say, otherwise it will not be interesting for you to play the game. That's all.

Zero Saints Thirty

The Saints were once an ordinary street gang, but now they are involved in the problems of the whole country. On the ground we are met by Asha Odekar, Oleg's friend. We move forward and perform the simplest actions. For the sake of decency, we will kill the first enemy silently, sneaking up from behind. We get to the control room, break through the door and, in slow motion, deal with all the terrorists. We catch up with Cyrus, quickly and often press the buttons shown and drop the enemy down. He still manages to activate the rocket launch. We quickly run to the rocket launcher and jump on it. We continue to act according to the instructions on the screen, and neutralize the rocket.

The Saints Wind

5 years later

Choose a ready-made character or create a new one. We go to a press conference, simultaneously solving problems of a local nature. Asha and Miller from MI6 report an alien invasion. Their words could have been taken as a joke if the aliens had not attacked The White house in just a couple of seconds! Their leader, Zinyak, teleports Kinzie and Shaundi to his ship. We escape from the bodyguards and get to the oval office. We pick up all the guns we like and proceed to clean up the corridors from impudent aliens.

Having got out, we take control of the most powerful defense system and shoot the approaching enemy shuttles. Lastly, we shoot down Zinyak's ship and clash with him in hand-to-hand combat. We click on the buttons shown, hoping to deal with the leader of the aliens and, of course, we are defeated.

The beginning of the alien invasion.


A Pleasant Day

We jump down to the kitchen. Did Shaundi herself decide to cook breakfast for us? Such a gift of fate should not be missed: we sit down at the table and eat pancakes. We go outside, pick up a newspaper and get into the car. On the main street we go to the eatery. The locals greet us and we wave back as well. We head to the entrance, pick up a blue sphere that restores health, and pose for the paparazzi. Inside, we are disappointed. The idyll is crumbling before our eyes. People are ready to tear us apart just for the usual swearing. We hurriedly leave the building, get into the car and drive anywhere, just to quickly leave the hostile territory. Finally, Kinzie contacts us and informs us that this place is nothing more than an illusion.

We're heading to the park. At the crossroads, they will throw us out of the car. We kill the policemen and select the blue spheres that fall out of them to replenish our own health. We run to the center of the park, pick up a grenade launcher and arrange real chaos. We shoot at everything that moves. The sheriff didn't seem very happy about the damage he'd done. We hit him with well-aimed shots and try to keep our distance. Quiet and positive town instantly turned into a hotbed of anger and violence. That is why Zignac puts us in new world and at the same time sends his faithful servants to look after us and do everything necessary so that life does not seem like honey.

Fundamentals

We sit down in any pleasant wheelbarrow. We open the hub, then the map and select the only available point - the "Friendly fair" weapon shop. Having reached the place, we acquire weapons. If desired, each of them can be pumped for all sorts of different parameters, as well as choose the color you like. We destroy the appeared policemen and go to the edge. We deal with the aliens, for which we get the expansion of the territory. Since health is regenerated oh-so-very slowly, we will constantly have to pick up blue orbs that fall out of enemies. If you actively use cover, then the fight will most likely proceed at a slow pace, but you can save most of the health. Having captured the point, we get to Kinzie.

We open the hub, select the "Missions" section and, accordingly, the new main task. Cluster data is scattered throughout the city. We sit in the car and visit each point. The exact location of the cluster is not marked, but they are easy to find, focusing on the radius on the mini-map and on the distance scale. We open the hub, the "Forces" section and acquire two abilities - "Super Sprint" and "Super Jump". Now we can move faster than cars and jump to any high point in the city. Let's test the abilities on a training simulation. The longer we hold the jump button, the higher we jump. The more often we press the jump button, the faster we climb up the wall. During the accelerated run, hold down the jump button and, if necessary, release it in order to overcome large distances between buildings on the go.

When building a track, there should not be any extra nodes left.


To consolidate the acquired knowledge, we will play a mini-game. We collect green spheres to increase running speed. We are afraid of fire walls. At the sight of yellow arrows, we hold down the jump button in advance. The main goal is to pass through eight blue checkpoints. Oh yes, for the crush of people and cars, we are credited with additional seconds.

hot and cold

We get to the hot spot, climb to the roof of the building and clean it from enemies. By holding down the corresponding button, we turn off the generator. We do the same with the second generator in the port. The shield is weakened and now we can get to the controller. Of course, we try to keep aliens with shields away from us. We shoot at the open legs when they move in our direction. With deft movements, we deactivate the hot spot. We jump when the warden hits the ground, and dodge to the side when a fireball flies at us. At the end, we press the button shown, we move into the enemy and quickly and often press the buttons shown.

As a reward, we got a freezing charge. We release it at enemies, and then shoot them. Also, this ability is effective against aircraft. Sometimes clusters can be found on the walls. To extract them, fire a freezing charge. Overseers are quite agile creatures and can sometimes be difficult to hit. It is best to release a charge during enemy attacks by running closer to him.

The Real World

We get to the roof of the indicated building and try to knock out the door. A portal will appear nearby, which will take us to a prison on an alien ship. We are slowly moving forward. Having met an alien, quickly press the button shown and select his weapon. We continue to move forward, shooting everyone who meets on our way. We get out and hold the position until the arrival of the allies.

We take control of the shuttle helm. We maneuver in space and at the same time destroy enemy ships. Leaving the limits of the main ship, we observe the destruction of the Earth. Kinzie will put us back in the simulation so we can find a vulnerability in Zin's security system.

Hack the Planet

You need to hit the center.


Let's start small, that is, with stores. We get to the "Planet Zin" and proceed to hacking. Everything is simple here: we place the nodes in the cells from the left side to the right. In the future, nodes will take on various forms. We shoot the arriving cops. Soon they transform into aliens, but, however, this does not change the essence. We catch up with C.I.D.'a and destroy it. This will save us from a bad reputation.

Platforming Rift

We go to the fault and proceed to the next marathon. Run fast and jump from platform to platform. We try to land right in the center to get more points. While running, hold down the jump button in advance.

Power Element Training

We get to "The Broken Shillelagh" and start training. We get a fiery charge and release it at enemies. Even after a second of flash, enemies continue to burn and take damage. We destroy the transport of the enemy and the aliens inside.

Power Up C.I.D.

We go to enemy territory (preferably by car) and crush the aliens in open space. We pick up a new alien weapon - a jump gun, the charges of which can bounce off any surface, even from enemies. Having finished with the aliens, we steal one of the devices. We rise to the roof and protect the CID. We use a fiery charge against flying enemies. Wait 55 minutes? No thanks. In order to speed up the download, we go to the source of power. We destroy opponents, set up the terminal and again protect the iron tadpole. We destroy the aliens on the one hand and only then on the other. We do not allow ourselves to be surrounded, otherwise the battle will be rather difficult.

It's time to give an additional acceleration to the download. We rise to the roof, deal with opponents and interact with the antenna. We do the same with the second antenna, which is located a little further. We hastily return to the CID and freeze it with the appropriate charge. We shoot portals and the most real terminators. We will still need powerful rifles in the battle against the overseer, so we remember the places where we killed their owners. The last opponent pulls objects towards him and throws them at us. We keep our distance and, whenever possible, hide behind high shelters. First we use one of the charges, and then we shoot from conventional weapons. Having won, we get "Telekinesis" and immediately begin its test. We attract people and we throw them away. It will be even more fun if you use various items and throw them at enemies. We grab the cube and hit it against the wall. We deal with the overseer who has appeared, throwing vehicles at him.

Bikes are crushed.


Pros. Genki Mind Over Murder

Let's go to Mind Over Murder. For a limited time, we need to have time to visit three zones. In each zone there are rings into which you need to throw objects or people. The pink ring is glowing pink heads, the blue ring is cars, the green ring is people. The thrown object must reach the center of the ring.

Miller Space

We get to "The Broken Shillelagh" and from there we move to computer network. Kinzie will provide us with transport, and we can destroy enemies. Playing from the top view, we shoot the tanks, then we crush the bikes and fire at the tanks again. Having taken the usual form, we destroy the gate and drive on. We deal with opponents and, if necessary, we shoot obstacles on the way. Arriving at the third gate, we fall into a trap. We destroy enemies until our transport disappears. We run to the bike and already on it we rush to the IO tower. There is plenty of time, so you don't have to rush.

We make a choice in favor of saving Matt. Now we have to play a text quest, choose the correct replica numbers: 2 - 1 - 2 - 3 - 1 - 4 - 1 - 2 - 3 - 2 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 2 - 2 - 2 - 1. Matt manages to defeat the wrestler, get out of the simulation and end up on the ship.

Matt's Back

Matt is unable to get out of the ship on his own. We go to Kinzie and get a robot on which we go to an enemy ship. We will test all types of attacks, then we will approach the boxes and destroy them. Inside you can find special capsules that will restore our health. After reaching the closed door, hold down the jump button to fly higher and higher. We can easily break through the next door by pressing the button responsible for the shoulder strike. We cross over to the other side. The energy reserve (white scale) should be enough if you fly forward without stopping. We destroy the guards and break through the door. We continue to deal with opponents until we reach the place where Matt is hiding.

We accompany Matt to the protection system. While he is engaged in it, we must carefully protect our friend. We stand still and try not to move far, as the enemies will begin to approach from all sides. Pay close attention to the scale in the upper left corner. We did not work in vain, Matt equips the robot with a firearm. After shooting everyone, we go around from one side. Powerful terminators will soon come up. We do not climb on the rampage and act from a distance. We look around in search of blue boxes, valuable resources lie inside them. Again we have to protect Matt. We do this until the ship arrives.

Having climbed on board, we shoot the pursuers. A large enemy is equipped with a shield - it is useless to attack him. Stopping, you need to shoot first at the left, then at the right panel.

Saving Matt.


Power Element Training

Having moved to the simulation, we encounter the warden. Before shooting, use telekinesis and throw any object or even people at him. And in order for him to come down to the ground, let's try to run away. We get a new power - "Stomp". We jump higher, hold down the corresponding button and everyone who is nearby will be swept away by the shock wave. We trample the highlighted area and select the cluster. We deplete the overseer's defense with the help of "Stomp" and only then shoot him.

Anomalous Traning

We go to the fight club, where we can confront people with the same superpowers as ours. In the first round, everything is tritely simple: we attack enemies in hand-to-hand combat or using forces. In the second circle, the opponents are ignited, so it is not recommended to approach them. We grab various objects and throw them at them with the help of telekinesis. Also, beware of those who throw balls at us. And finally, the final round, in which we will be opposed by only two fighters. We destroy them one by one, starting with the girl.

Back by Popular Demand

We get to "The Broken Shillelagh", after which we move on board the aircraft. We go upstairs and run to the boxes. After jumping down, we again rise to the door. We find Shaundi and dead Johnny. Zignac decides to arrange a test for us. We open the door and jump over the dips with the smallest length.

Once at the nightclub, we go down to the dance floor. We strike at the enemy. We shoot at him first from a stun gun so that he releases the hostage, and then from a conventional weapon. We destroy the children of the veteran. We leave the site so as not to be surrounded. We take out a new weapon from the box and exterminate the remaining enemies from it.

The Boss Goes to Washington

Arriving at The Broken Shillelagh, we go to the Pier. We help him deal with walking banks. We keep our distance from them. Climb up, go forward and turn right. We open several doors in a row and get out. We get to the room with a box, from which we extract the machine gun. We go to the next boxes, getting ourselves more and more powerful weapons. We shoot at Paul from the RPG; dodge lasers and strikes. For ammunition, you will have to run closer. It is best to do this on the right side. We act carefully and without haste.

Clash of the Titans.


Paul will throw us to the roof of the building. We continue to shoot at him. We get ammunition from boxes that fly towards us. During breaks, we destroy a large number of cans. We climb into the arrived helicopter and shoot Paul from a machine gun. After landing on the island, we enter the building and take control of the statue. We have two actions available - strike and defense. We activate the second when the circle begins to expand under the feet of the enemy. We beat Paul until a button symbol appears above him. We click on the appropriate button and drain a healthy jar.

King of Stilwater

Through all the same "The Broken Shillelagh", we get to the town. We move along the road and will soon run into viceroys. We deal with them in hand-to-hand combat. We select a club and run to the church. We kill the arriving enemies and enter the building as soon as a notification appears. We explore the church by walking along the indicated points. We select a rifle from the table and together with Ben we destroy a large number of enemies. We smoothly move to the cemetery and continue to crack down on the viceroys. We pick up an RPG from the pit and shoot from it at the approaching cars. We leave in stock 3-4 ammunition.

We break through to Ben King and raise him. Time is limited, so we are distracted by opponents to a minimum. When big Tony appears, use the RPG against him. We leave the church and meet Tanya. We deal with her and her associates.

From Asha with Love

We go to The Broken Shillelagh and go to the bar. Together with Asha we go down, move forward and wait for the door to open. We shoot at the light bulbs, and only then we pass on. Before killing the guard, we shoot at the light bulb. We continue to act according to the same principle: first the light bulb, then the enemies. We go through the ventilation shaft and, getting out from the other side, we shoot at the light bulb and at the enemy. We kill two more and pass into the next area. We use the box as a cover. We get close to the enemy and neutralize him. We settle down between the racks and wait for the next victim.

We go around the lasers through the ventilation on the right side. The guards are aware of our presence, so there is no point in hiding anymore, let's go ahead. We kill everyone who gets in our way. We get to the server room and clean it from enemies. Soon our double will appear, and it will constantly change position. If you continuously shoot at him, then with a high degree of probability his aim will go astray. Having exhausted a quarter of his health, we shoot at one of the generators. You can ignore the rest of the enemies at all, the partner will take all the blow from them. However, she can be killed, and we will have to raise her, otherwise the task will fail.

Universal "Invisibility box 9000".


emergency situation

Back in the simulation, we go to the place of pinging. With the help of telekinesis, we grab the CID and throw it up. We get to the relay and destroy it. We run to the next place of pinging. We throw the robot into the air and go to the repeater. It is located on a platform hovering in the air, so we will have to pre-climb a tall building and jump from it to the repeater. We destroy the indicated targets and proceed to the next relays. We grab CID and throw it up into the shield generator, from which power is supplied to the relays. We protect the assistant, cracking down on flying enemies. Let's use a fire charge against them. We destroy five relays, and go to the last of them. We repeat the previous steps and get to the source.

We use telekinesis and throw the clones back into the portal. You don't need to kill them. When a clone from the past appears, it will immediately run to the left. We immediately shoot explosive barrels next to him. The enemy is vulnerable to ice bolts. Use this power and quickly shoot the clone. We grab it and throw it into the portal. Two more similar clones will appear. They will run to the right side, where there are also red barrels. We hunt down enemies, deal with them and throw them into the source. We get to the roof of the building, use the “Stomp” force against the annoying overseer, and then shoot him. We get the ability "Enhancement", which allows you to shoot fiery ammunition. Also now the overseer's shield will no longer be impenetrable.

The Very Next Day

We go to the ship and move into the mind of Johnny Get. Surely many have played the classic beatmap. We move to the right side, bypassing obstacles and cracking down on street gopota. We have access to punches and kicks, from which you can make simple combinations. We avoid damage by moving from one plane to another, while we ourselves will not be able to hit enemies. We pay attention to the highlighted items, they will replenish our health. At the end of the second and fourth levels, you will have to fight local bosses. They are stronger than ordinary opponents, but it will not be difficult to defeat them if you actively move around the play area.


We move to the ship and go for Get. We fly up, get inside and move forward, shooting the aliens. We get to the capsule and find that Johnny has escaped. By order of Zinyak, everyone rushed to find him. Marauders can only be destroyed by shooting them in the back. They are quite slow, so it will not be difficult to quickly bypass them. If necessary, we can do it in flight. Johnny did not get bored during our absence and set the heat for the locals.

Death From Above

We get to "The Broken Shillelagh" and start training. We use a new technique - "Death from heaven." We take off as high as possible, hold down the sight button, point the pointer at the enemies and press the shot button.

All hands in deck

We leave for Kinzie's warehouse, where our entire team will gather. After a while we will be attacked. We destroy a large number of aliens, then we go down and pick up a grenade launcher lying in the corner. We do not waste ammunition, we use it for its intended purpose, i.e. we shoot at the marked tanks. Having defended ourselves a little more, we rise to the roof and climb into the helicopter. We destroy enemy equipment, constantly monitor the allies and clear the way for them in time.

After landing on the roof, we enter the building. We take a position behind the turret and shoot the approaching opponents. After filling the green scale, a red one will appear. We continue to kill enemies, only this time we additionally shoot signs with images of animals that activate fire and electric traps. At the end, Genki will appear, kill him and leave the building. We shoot from a rocket launcher at everything that is trying to block our path.

The Zinas broke into the ship. We inspect Kinzie and proceed to clean up the decks. We pass to the captain's bridge, then we go to the cargo compartment. We help Shaundi, kill the enemies and pick up two attached bombs. We go further, along the way from the box we get an alien machine gun. Plant the first bomb, climb up and plant the second. For a limited time we return to the ship.

Talkie Talkie

We go down and talk to Matt. If you want, you can do something interesting with him ...

Housewife Kinzie.


He Lives

We go to Rally Keith. After an inspiring speech, we deal with the excited crowd. At the same time, we neutralize the portals and the aliens themselves. We go inside and face the marauder. As soon as he starts to concentrate the laser, we quickly run behind him and shoot her. We clean all the floors and go to the office. The Vice President decides to help us, but Zinyak won't let us leave so easily.

We move along the alley, kill the aliens and enter the building. We run ahead and climb to the roof. CIDs will start flying around the shield. We shoot them all, having previously destroyed the enemies. When the shield falls, turn off the satellite by holding down the corresponding button.

hello teacup

We go to meet CID in the port, then we follow him. We touch the rabbit on the wall and move to the simulation map through which we can find Kinzie. We trample the flowers, get into the car and drive to the police car. We catch up and ram it until we disable it. We kill two cops and get to the park where Cyrus' performance takes place.

We turn off the first loudspeaker and return to the park for weapons. Hold down the fire button to continuously fire the dubsteb cannon. You just need to have time to aim at enemies. After every loudspeaker is turned off, black trucks will arrive. We try to run into narrow alleys where they can't reach us. After destroying everyone, we go to the park and deal with Cyrus and the cops constantly trying to surround us.

We have the Technology

We get to Johnny Gutt and together we go to the arsenal. We check all the marked containers, opening their doors using telekinesis. In one of them we find the processor. We run to the tower, jump onto the freeway and, having accelerated well, we jump over to the platform. We destroy the equipment and select two memory modules. From here we jump over to the next platforms, destroy and collect the remaining four modules. We leave for the docks, where, again, we will have to disable alien equipment. We get the required number of gravity retarders and follow Johnny. We clean the territory from enemies and get into the helicopter. The main thing is to hold out until he arrives, and then he will help us suppress the alien forces.

Convenient shooting position.


Batteries not Included

Having reached the CID, we go with him to the signal platform. We find the battery and pick it up. So far, everything is simple. At the next site, you will have to turn off two generators by approaching them and holding down the corresponding button. If laziness or there is no way to destroy all the enemies (which will certainly interfere with us), then we can lure them to one place, quickly return to the generator and turn it off. We do not have time to approach the battery, as an explosion thunders. The last platform: there are many more generators and enemies! Most of the generators just need to be destroyed. The easiest way is to climb onto the roof, where the terminators and marauders cannot reach us. Of course, you will have to fight off flying up enemies, but it's still easier than fighting with a whole guard of aliens. We manually turn off the rest for the generator, get into the tank and rush to the landing site.

Grand Finale

Everything is ready for the final battle. Before you start, stock up on ammunition and buy the necessary upgrades for weapons. We select a team and enter the simulation. We jump onto the truck and shoot the pursuers. Once at the crossroads, we grab the key with telekinesis and carry it to the syndicate tower. We destroy portals in time to prevent the appearance of new enemies. We try to keep the passage clean, because then we will have to run inside with the key.

We use the power of "Stomp" and destroy the indicated devices. The key is slowly moving to the other side, we must protect it. Periodically, you will have to disable various devices and deal with large opponents.

We select a team and enter the simulation. We get to the first portal by climbing the building and small platforms. We kill ten aliens and protect the portal for one minute. At this time, we actively destroy the arriving enemies. The main targets are portals and aircraft. The first can simply be shot, and against the second - use an ice charge. We follow the mini-map in order to detect large objects in time. With each new portal, time will increase, and the number of enemies will become more and more. Do not forget that first of all we shoot the portals and freeze the equipment, and only then we kill the Zins themselves. To distract the enemies, we use a quick run, and knock them down, or the “Stomp” power. When Paul appears, we hastily leave the simulation.

Together with the team we make our way to the arsenal, simultaneously killing a large number of aliens. We do not disdain shelters, since healing spheres do not fall out of enemies. Having reached the arsenal, we put on power armor and jump down. The controls may appear to be inverted, but they are not. First we dodge the lasers, then the fragments, having previously shot the cables.

Last fight.


Zinyak wears strong armor, which is practically invulnerable to our superpowers. We run, jump and shoot. At this stage, nothing more is required of us. In especially critical moments, we go down to catch our breath. At the second stage, the enemy will hide behind the shield and we have to grab the CIDs and throw them at him. The robots themselves are explosive and will stick to us like flies on ... well, you understand. Therefore, we throw one or two CIDs at Zinyak and move to the next platform. At the third stage it is required to turn off three generators. Terminators will constantly interfere with us. We do this: we destroy portals, CIDs and the bots themselves. We quickly interact with the generator until reinforcements arrive. We finish off Zinyak and win a final and irrevocable victory. The Zin Empire belongs to us and it seems that the whole Universe has submitted to the "Saints". Let's watch the final video.

At first passing the game saints row 4 you will have to watch the video, and then pass the corridor and get to the indicated mark. Along the way, your hero will have to face a terrorist who will need to be quickly and silently killed.

Repel the attack of suddenly appeared enemies and wait until the gate opens in front of you. Pass several corridors, killing all the terrorists you meet on the way. Moreover, at some point you will need to achieve the effect of surprise - for this, with the help of your partner, break the doors and the grate. After passing all the corridors and stairs, you will have to watch another cutscene and engage in a boss fight. Use the jump as well as the "E" button to shoot to kill. To finish this level, run to the rocket - it must be disarmed. You need to do it this way: using the jump button, climb the rocket and use RMB to pull out the wires. When you jump off the rocket, the level will be completed.

When viewing Saints Row 4 walkthrough video to switch between videos, use the "playlist" button ...

THE SAINTS WING

Even before you start passing the level, you can create a hero for yourself (it is also possible to choose a ready-made character or transfer the hero that you played in the third part to this part of the game). Now go to the press conference, and be prepared that along the way you will have to solve several problems, giving answers to simple questions. After that, your hero will be shown a video about an armed capture - watch it, and immediately run to the office for weapons. Armed, hurry to the control point, so that, having climbed into the anti-aircraft gun nest, repulse the attack of alien ships. You will be shown another video, after which you will need to sequentially press the keys: forward, strike, back, shoot and jump.

A PLEASANT DAY

Go down to the kitchen to talk to your wife. Then go outside, talk to the policeman and use the car to get to the cafe (while on the way you must strictly follow the rules of the road). When you find yourself in a cafe, watch the video and go outside - here you can move in any direction until you see a mark. Near the mark, shoot the cops, and also strike at the state budget. And remember that the local sheriff has super powers and can jump very high. In addition, he shoots quite well, so be prepared to show accuracy and dexterity. And here is the video: the leader of the aliens threw you into Stillport, deprived you of the base received in the third part, and also put antennas on the ships. Now the third level is passed!

LEARN THE RULES…/THE FUNDAMETALS

When you land, get in touch with Kinji. Further, in the process of passing the game, you will need to steal any car, and then select a weapon shop on your smartphone. Once in place, specifically attract the attention of the police to shoot them. Get into the police car and hurry to the place where the aliens are going under the leadership of Zinyak. Kill them all, and then hurry to the checkpoint. To finish this level, feel free to walk on it, clearly following the instructions of your partner. Drive closer to the antenna. You should keep in mind that the most effective method fighting aliens is a battering ram. But you can also use a rifle. And when you deal with everyone, then hurry to the Salander district, to Kinzie's house.

BLAZIN / HOT AND COLD

To progress through the game, you must open all possible missions (both new and additional) in the menu of your smartphone. It is necessary to ensure that the aliens lose their authority, and you have super-powers. Now your hero will have to go one by one to three points in order to collect clusters. This is not difficult, since no one guards them, however, you will have to spend quite a lot of time on the road. When you get the first cluster, Kinzie will tell you what they are for. Well, when you have all three clusters in your hands, you will know that there is another one. When you arrive at the place, you will notice something interesting, and immediately after that you need to try to upgrade your abilities in the PDA using clusters (you will get a super sprint and a super jump). Test your new abilities by running and jumping to your heart's content, and then drive to a new mark to turn off two generators. Here you will have to use new abilities to defeat the aliens. When you deal with them, go to the node.

You must remember that aliens who have shields should be killed first. If you act in this way, you will soon be able to capture the point. However, Zinyak will immediately send a nimble and fast guard to you, armed with energy balls and lasers. Use a shotgun against him (you need to aim at the head), and then move in and just tear the guard to pieces. After that, you will receive a new ability that allows you to freeze opponents. That's all, the next level is passed.

THE ESCAPE/ THE REAL WORLD

At the beginning of the passage of this level, immediately run to the door that leads to the roof of the building. Opening the door isn't easy, so you can just kick it out with your fist. And then all sorts of interesting things will happen - your hero will wake up absolutely naked on the alien flagship, and will not know how to get out of it. Walk along the corridor until you come across a couple of aliens on the way - they need to be defeated in order to take away the blasters. Now move towards the airstrip without running and killing all the enemies in the area. Near the landing strip, you need to keep the defense until help arrives. And then immediately leave this place. After watching the promo video, leave the aliens. Now the control will be completely in your hands, and you will have to destroy enemy ships under the song Haddaway - What Is Love, broadcast on the radio. Maneuver, and when your friends ask for it, you can even make a barrel. As you fly the ship past the last door, try to stay upright and don't touch anything. Now your path lies on the Earth, which is currently undergoing terrible attacks from aliens. It turns out that your President has a plan to deal with the invaders. Get it in the virtual Stillport, and then return to the city.

GHOST IN THE MACHINE/BREAKING THE LAW

Complete the side quests to be fully prepared for new adventures. After that, go to a specialty store and hack it by building electrical circuit. After killing all the aliens and the police, you will have to catch your "golden target". Change into Planet Zin and, after finishing with the remaining additional quests, go to the harbor. After finding the platform, climb it and start earning points for yourself by jumping. And remember that the jump button must be pressed as hard as possible, and then you will have to direct your body to the center. And don't forget about running! When you complete the mission, you will hear a mysterious voice. Now, in order to work out, you will have to go to the Broken Club bar, which is located in downtown. When you get to it, you will immediately enter the training room and gain the ability to create fireballs. With these balls, start attacking the aliens, who will keep coming and coming. When two cars arrive, packed with enemies, throw a ball at each of them to end them all at once. And when you cope with this, you can proceed to the passage of additional missions, which will just be ready for this moment.

ZERO COOL/MILLER SPACE

In the hub, you will receive a task for further progression of the game, after which immediately go to the "Broken Baton". Once in the bar, you will immediately find yourself in a cybernetic world, and since your hero does not have a weapon, you will have to turn to Kinzie for help. Immediately after that, some unusual window will appear right above you, and your hero will turn into ... a tank! Now you will look at the world around you from above, and even from the point of view of a third person, but it will be possible to destroy opponents without any problems! When you deal with everyone, it's time to turn into a combat boat. Then swim like this, not forgetting to shoot aliens and destroy obstacles that appear in your way. Three gates will open in front of you. You just need to shoot at the first ones, shoot at the second ones when they stop flickering dark, and at the third ones - when they disappear and dark color, and an energy shield. Then hurry to the IO Tower - for this you will have to use a lightbike. Enemies and obstacles will come across along the way - try to pass them without problems. And when you find yourself at the tower, you will again fall into the real world.

There are two doors in front of you - you need to decide which one to open. If you open the blue one, you can save Matt, but at the same time doom all of humanity. But the red door will save humanity, but will destroy your hero and his friend. Without thinking twice, choose the blue door. And immediately after that, you will be asked to take the test. Answer the questions as follows:

2. We fly to the purple stars.

3. We make two cocktails with martinis and coconut.

4. Her mother is also a slave.

5. We apologize twice.

6. We want to save Matt.

7. Matt can kill Killbane.

8. Let him hit several times in the head.

9. We talk on the phone.

So you saved Matt - now you just need to get him out of the capsule.

MATT'S BACK

Now your task is to find Matt. Kinzie will show your character the cybersuit and tell you how to control it while Keith is having fun Playboy magazine, featuring Shaundi on the cover. Now in armor control you can choose kicks, punches, and also ramming. Well, energy capsules are useful for repairs. Walk down the corridor, killing all the enemies you meet on your way. Once near the blocked door, use the airpack to go upstairs. The battering ram will help you break down the door, after which you can fearlessly walk along the corridors. Having finished with the enemies, you will find yourself in a prison room, where you will have to deftly jump from one platform to another. It is here that you will be able to find the capsule, but it will unexpectedly be empty. It remains to be hoped that Matt left the capsule of his own free will and continue the search. After knocking out the doors, deal with all the aliens, and in one of the rooms you will be able to find your friend. Together go to the exit and on the way Matt will ask you if your suit can shoot. Answer no. After that, Matt will start looking for a chip to activate a ranged weapon. While these searches last, cover your friend from enemies. And as a result, you will also have at your disposal a beam gun and missiles.

After ramming the doors, hurry straight to the hangar. You will be attacked by aliens and robots that you will need to kill while protecting Matt while he runs from place to place. And then, at the wrong time, your cybersuit will break and start to sparkle. Therefore, run to the ship to fly away. Fighters will chase after you, so you have to take a place at the turret and shoot back from them. A huge cruiser with reinforcements will come to the aid of the aliens - you will not be able to destroy it, so just keep shooting fighters. When you reach the barrier, the cruiser will catch up with you and prepare to fire a powerful salvo. Don't miss the opportunity! While preparing to shoot, start actively shooting at the yellow orbs located on both sides of the barrier. You and Matt escaped, but Kinzie found the bomb that nearly killed Matt. It turns out that the aliens have the plane on which your heroes flew during the passage of the third part of the game. This aircraft is kept in a cell block under heavy guard. And for good reason, since old Johnny Gat, as it turns out, is alive!

Zero Saints Thirty The "Saints" were once an ordinary street gang, but now they are involved in the problems of the whole country. On the ground we are met by Asha Odekar, Oleg's friend. We're moving...

Zero Saints Thirty

The Saints were once an ordinary street gang, but now they are involved in the problems of the whole country. On the ground we are met by Asha Odekar, Oleg's friend. We move forward and perform the simplest actions. For the sake of decency, we will kill the first enemy silently, sneaking up from behind. We get to the control room, break through the door and, in slow motion, deal with all the terrorists. We catch up with Cyrus, quickly and often press the buttons shown and drop the enemy down. He still manages to activate the rocket launch. We quickly run to the rocket launcher and jump on it. We continue to act according to the instructions on the screen, and neutralize the rocket.

The Saints Wind

5 years later

Choose a ready-made character or create a new one. We go to a press conference, simultaneously solving problems of a local nature. Asha and Miller from MI6 report an alien invasion. Their words could have been taken as a joke if the aliens had not attacked the White House in just a couple of seconds! Their leader, Zinyak, teleports Kinzie and Shaundi to his ship. We escape from the bodyguards and get to the oval office. We pick up all the guns we like and proceed to clean up the corridors from impudent aliens.

Having got out, we take control of the most powerful defense system and shoot the approaching enemy shuttles. Lastly, we shoot down Zinyak's ship and clash with him in hand-to-hand combat. We click on the buttons shown, hoping to deal with the leader of the aliens and, of course, we are defeated.

A Pleasant Day

We jump down to the kitchen. Did Shaundi herself decide to cook breakfast for us? Such a gift of fate should not be missed: we sit down at the table and eat pancakes. We go outside, pick up a newspaper and get into the car. On the main street we go to the eatery. The locals greet us and we wave back as well. We head to the entrance, pick up a blue sphere that restores health, and pose for the paparazzi. Inside, we are disappointed. The idyll is crumbling before our eyes. People are ready to tear us apart just for the usual swearing. We hurriedly leave the building, get into the car and drive anywhere, just to quickly leave the hostile territory. Finally, Kinzie contacts us and informs us that this place is nothing more than an illusion.

We're heading to the park. At the crossroads, they will throw us out of the car. We kill the policemen and select the blue spheres that fall out of them to replenish our own health. We run to the center of the park, pick up a grenade launcher and arrange real chaos. We shoot at everything that moves. The sheriff didn't seem very happy about the damage he'd done. We hit him with well-aimed shots and try to keep our distance. Quiet and positive town instantly turned into a hotbed of anger and violence. That is why Zinyak places us in a new world and at the same time sends his faithful servants to look after us and do everything necessary so that life does not seem like honey.

Fundamentals

We sit down in any pleasant wheelbarrow. We open the hub, then the map and select the only available point - the "Friendly fair" weapon shop. Having reached the place, we acquire weapons. If desired, each of them can be pumped for all sorts of different parameters, as well as choose the color you like. We destroy the appeared policemen and go to the edge. We deal with the aliens, for which we get the expansion of the territory. Since health is regenerated oh-so-very slowly, we will constantly have to pick up blue orbs that fall out of enemies. If you actively use cover, then the fight will most likely proceed at a slow pace, but you can save most of the health. Having captured the point, we get to Kinzie.

We open the hub, select the "Missions" section and, accordingly, the new main task. Cluster data is scattered throughout the city. We sit in the car and visit each point. The exact location of the cluster is not marked, but they are easy to find, focusing on the radius on the mini-map and on the distance scale. We open the hub, the "Forces" section and acquire two abilities - "Super Sprint" and "Super Jump". Now we can move faster than cars and jump to any high point in the city. Let's test the abilities on a training simulation. The longer we hold the jump button, the higher we jump. The more often we press the jump button, the faster we climb up the wall. During the accelerated run, hold down the jump button and, if necessary, release it in order to overcome large distances between buildings on the go.

To consolidate the acquired knowledge, we will play a mini-game. We collect green spheres to increase running speed. We are afraid of fire walls. At the sight of yellow arrows, we hold down the jump button in advance. The main goal is to go through eight blue checkpoints. Oh yes, for the crush of people and cars, we are credited with additional seconds.

hot and cold

We get to the hot spot, climb to the roof of the building and clean it from enemies. By holding down the corresponding button, we turn off the generator. We do the same with the second generator in the port. The shield is weakened and now we can get to the controller. Of course, we try to keep aliens with shields away from us. We shoot at the open legs when they move in our direction. With deft movements, we deactivate the hot spot. We jump when the warden hits the ground, and dodge to the side when a fireball flies at us. At the end, we press the button shown, we move into the enemy and quickly and often press the buttons shown.

As a reward, we got a freezing charge. We release it at enemies, and then shoot them. Also, this ability is effective against aircraft. Sometimes clusters can be found on the walls. To extract them, fire a freezing charge. Overseers are quite agile creatures and can sometimes be difficult to hit. It is best to release a charge during enemy attacks by running closer to him.

The Real World

We get to the roof of the indicated building and try to knock out the door. A portal will appear nearby, which will take us to a prison on an alien ship. We are slowly moving forward. Having met an alien, quickly press the button shown and select his weapon. We continue to move forward, shooting everyone who meets on our way. We get out and hold the position until the arrival of the allies.

We take control of the shuttle helm. We maneuver in space and at the same time destroy enemy ships. Leaving the limits of the main ship, we observe the destruction of the Earth. Kinzie will put us back in the simulation so we can find a vulnerability in Zin's security system.

Hack the Planet

Let's start small, that is, with stores. We get to the "Planet Zin" and proceed to hacking. Everything is simple here: we place the nodes in the cells from the left side to the right. In the future, nodes will take on various forms. We shoot the arriving cops. Soon they transform into aliens, but, however, this does not change the essence. We catch up with C.I.D.'a and destroy it. This will save us from a bad reputation.

Platforming Rift

We go to the fault and proceed to the next marathon. Run fast and jump from platform to platform. We try to land right in the center to get more points. While running, hold down the jump button in advance.

Power Element Training

We get to "The Broken Shillelagh" and start training. We get a fiery charge and release it at enemies. Even after a second of flash, enemies continue to burn and take damage. We destroy the transport of the enemy and the aliens inside.

Power Up C.I.D.

We go to enemy territory (preferably by car) and crush the aliens in open space. We pick up a new alien weapon - a jump gun, the charges of which can bounce off any surface, even from enemies. Having finished with the aliens, we steal one of the devices. We rise to the roof and protect the CID. We use a fiery charge against flying enemies. Wait 55 minutes? No thanks. In order to speed up the download, we go to the source of power. We destroy opponents, set up the terminal and again protect the iron tadpole. We destroy the aliens on the one hand and only then on the other. We do not allow ourselves to be surrounded, otherwise the battle will be rather difficult.

It's time to give an additional acceleration to the download. We rise to the roof, deal with opponents and interact with the antenna. We do the same with the second antenna, which is located a little further. We hastily return to the CID and freeze it with the appropriate charge. We shoot portals and the most real terminators. We will still need powerful rifles in the battle against the overseer, so we remember the places where we killed their owners. The last opponent pulls objects towards him and throws them at us. We keep our distance and, whenever possible, hide behind high shelters. First we use one of the charges, and then we shoot from conventional weapons. Having won, we get "Telekinesis" and immediately begin its test. We attract people and we throw them away. It will be even more fun if you use various items and throw them at enemies. We grab the cube and hit it against the wall. We deal with the overseer who has appeared, throwing vehicles at him.

Pros. Genki Mind Over Murder

Let's go to Mind Over Murder. For a limited time, we need to have time to visit three zones. In each zone there are rings into which you need to throw objects or people. Pink ring - glowing pink heads, blue ring - cars, green ring - people. The thrown object must reach the center of the ring.

Miller Space

We get to "The Broken Shillelagh" and from there we move to a computer network. Kinzie will provide us with transport, and we can destroy enemies. Playing from the top view, we shoot the tanks, then we crush the bikes and fire at the tanks again. Having taken the usual form, we destroy the gate and drive on. We deal with opponents and, if necessary, we shoot obstacles on the way. Arriving at the third gate, we fall into a trap. We destroy enemies until our transport disappears. We run to the bike and already on it we rush to the IO tower. There is plenty of time, so you don't have to rush.

We make a choice in favor of saving Matt. Now we have to play a text quest, choose the correct replica numbers: 2 - 1 - 2 - 3 - 1 - 4 - 1 - 2 - 3 - 2 - 3 - 2 - 1 - 1 - 1 - 1 - 1 - 1 - 2 - 2 - 2 - 2 - 1. Matt manages to defeat the wrestler, get out of the simulation and get on the ship.

Matt's Back

Matt is unable to get out of the ship on his own. We go to Kinzie and get a robot on which we go to an enemy ship. We will test all types of attacks, then we will approach the boxes and destroy them. Inside you can find special capsules that will restore our health. After reaching the closed door, hold down the jump button to fly higher and higher. We can easily break through the next door by pressing the button responsible for the shoulder strike. We cross over to the other side. The energy reserve (white scale) should be enough if you fly forward without stopping. We destroy the guards and break through the door. We continue to deal with opponents until we reach the place where Matt is hiding.

We accompany Matt to the protection system. While he is engaged in it, we must carefully protect our friend. We stand still and try not to move far, as the enemies will begin to approach from all sides. Pay close attention to the scale in the upper left corner. We did not work in vain, Matt equips the robot with a firearm. After shooting everyone, we go around from one side. Powerful terminators will soon come up. We do not climb on the rampage and act from a distance. We look around in search of blue boxes, valuable resources lie inside them. Again we have to protect Matt. We do this until the ship arrives.

Having climbed on board, we shoot the pursuers. A large enemy is equipped with a shield - it is useless to attack him. Stopping, you need to shoot first at the left, then at the right panel.

Power Element Training

Having moved to the simulation, we encounter the warden. Before shooting, use telekinesis and throw any object or even people at him. And in order for him to come down to the ground, let's try to run away. We get a new power - "Stomp". We jump higher, hold down the corresponding button and everyone who is nearby will be swept away by the shock wave. We trample the highlighted area and select the cluster. We deplete the overseer's defense with the help of "Stomp" and only then shoot him.

Anomalous Traning

We go to the fight club, where we can confront people with the same superpowers as ours. In the first round, everything is tritely simple: we attack enemies in hand-to-hand combat or using forces. In the second circle, the opponents are ignited, so it is not recommended to approach them. We grab various objects and throw them at them with the help of telekinesis. Also, beware of those who throw balls at us. And finally, the final round, in which we will be opposed by only two fighters. We destroy them one by one, starting with the girl.

Back by Popular Demand

We get to "The Broken Shillelagh", after which we move on board the aircraft. We go upstairs and run to the boxes. After jumping down, we again rise to the door. We find Shaundi and dead Johnny. Zignac decides to arrange a test for us. We open the door and jump over the dips with the smallest length.

Once at the nightclub, we go down to the dance floor. We strike at the enemy. We shoot at him first from a stun gun so that he releases the hostage, and then from a conventional weapon. We destroy the children of the veteran. We leave the site so as not to be surrounded. We take out a new weapon from the box and exterminate the remaining enemies from it.

The Boss Goes to Washington

Arriving at The Broken Shillelagh, we go to the Pier. We help him deal with walking banks. We keep our distance from them. Climb up, go forward and turn right. We open several doors in a row and get out. We get to the room with a box, from which we extract the machine gun. We go to the next boxes, getting ourselves more and more powerful weapons. We shoot at Paul from the RPG; dodge lasers and strikes. For ammunition, you will have to run closer. It is best to do this on the right side. We act carefully and without haste.

Paul will throw us to the roof of the building. We continue to shoot at him. We get ammunition from boxes that fly towards us. During breaks, we destroy a large number of cans. We climb into the arrived helicopter and shoot Paul from a machine gun. After landing on the island, we enter the building and take control of the statue. We have two actions available - strike and defense. We activate the second when the circle begins to expand under the feet of the enemy. We beat Paul until a button symbol appears above him. We click on the appropriate button and drain a healthy jar.

King of Stilwater

Through all the same "The Broken Shillelagh", we get to the town. We move along the road and will soon run into viceroys. We deal with them in hand-to-hand combat. We select a club and run to the church. We kill the arriving enemies and enter the building as soon as a notification appears. We explore the church by walking along the indicated points. We select a rifle from the table and together with Ben we destroy a large number of enemies. We smoothly move to the cemetery and continue to crack down on the viceroys. We pick up an RPG from the pit and shoot from it at the approaching cars. We leave in stock 3-4 ammunition.

We break through to Ben King and raise him. Time is limited, so we are distracted by opponents to a minimum. When big Tony appears, use the RPG against him. We leave the church and meet Tanya. We deal with her and her associates.

From Asha with Love

We go to The Broken Shillelagh and go to the bar. Together with Asha we go down, move forward and wait for the door to open. We shoot at the light bulbs, and only then we pass on. Before killing the guard, we shoot at the light bulb. We continue to act according to the same principle: first the light bulb, then the enemies. We go through the ventilation shaft and, getting out from the other side, we shoot at the light bulb and at the enemy. We kill two more and pass into the next area. We use the box as a cover. We get close to the enemy and neutralize him. We settle down between the racks and wait for the next victim.

We go around the lasers through the ventilation on the right side. The guards are aware of our presence, so there is no point in hiding anymore, let's go ahead. We kill everyone who gets in our way. We get to the server room and clean it from enemies. Soon our double will appear, and it will constantly change position. If you continuously shoot at him, then with a high degree of probability his aim will go astray. Having exhausted a quarter of his health, we shoot at one of the generators. You can ignore the rest of the enemies at all, the partner will take all the blow from them. However, she can be killed, and we will have to raise her, otherwise the task will fail.

emergency situation

Back in the simulation, we go to the place of pinging. With the help of telekinesis, we grab the CID and throw it up. We get to the relay and destroy it. We run to the next place of pinging. We throw the robot into the air and go to the repeater. It is located on a platform hovering in the air, so we will have to pre-climb a tall building and jump from it to the repeater. We destroy the indicated targets and proceed to the next relays. We grab CID and throw it up into the shield generator, from which power is supplied to the relays. We protect the assistant, cracking down on flying enemies. Let's use a fire charge against them. We destroy five relays, and go to the last of them. We repeat the previous steps and get to the source.

We use telekinesis and throw the clones back into the portal. You don't need to kill them. When a clone from the past appears, it will immediately run to the left. We immediately shoot explosive barrels next to him. The enemy is vulnerable to ice bolts. Use this power and quickly shoot the clone. We grab it and throw it into the portal. Two more similar clones will appear. They will run to the right side, where there are also red barrels. We hunt down enemies, deal with them and throw them into the source. We get to the roof of the building, use the “Stomp” force against the annoying overseer, and then shoot him. We get the ability "Enhancement", which allows you to shoot fiery ammunition. Also now the overseer's shield will no longer be impenetrable.

The Very Next Day

We go to the ship and move into the mind of Johnny Get. Surely many have played the classic beatmap. We move to the right side, bypassing obstacles and cracking down on street gopota. We have access to punches and kicks, from which you can make simple combinations. We avoid damage by moving from one plane to another, while we ourselves will not be able to hit enemies. We pay attention to the highlighted items, they will replenish our health. At the end of the second and fourth levels, you will have to fight local bosses. They are stronger than ordinary opponents, but it will not be difficult to defeat them if you actively move around the play area.

We move to the ship and go for Get. We fly up, get inside and move forward, shooting the aliens. We get to the capsule and find that Johnny has escaped. By order of Zinyak, everyone rushed to find him. Marauders can only be destroyed by shooting them in the back. They are quite slow, so it will not be difficult to quickly bypass them. If necessary, we can do it in flight. Johnny did not get bored during our absence and set the heat for the locals.

Death From Above

We get to "The Broken Shillelagh" and start training. We use a new technique - "Death from heaven." We take off as high as possible, hold down the sight button, point the pointer at the enemies and press the shot button.

All hands in deck

We leave for Kinzie's warehouse, where our entire team will gather. After a while we will be attacked. We destroy a large number of aliens, then we go down and pick up a grenade launcher lying in the corner. We do not waste ammunition, we use it for its intended purpose, i.e. we shoot at the marked tanks. Having defended ourselves a little more, we rise to the roof and climb into the helicopter. We destroy enemy equipment, constantly monitor the allies and clear the way for them in time.

After landing on the roof, we enter the building. We take a position behind the turret and shoot the approaching opponents. After filling the green scale, a red one will appear. We continue to kill enemies, only this time we additionally shoot signs with images of animals that activate fire and electric traps. At the end, Genki will appear, kill him and leave the building. We shoot from a rocket launcher at everything that is trying to block our path.

The Zinas broke into the ship. We inspect Kinzie and proceed to clean up the decks. We pass to the captain's bridge, then we go to the cargo compartment. We help Shaundi, kill the enemies and pick up two attached bombs. We go further, along the way from the box we get an alien machine gun. Plant the first bomb, climb up and plant the second. For a limited time we return to the ship.

Talkie Talkie

We go down and talk to Matt. If you want, you can do something interesting with him ...

He Lives

We go to Rally Keith. After an inspiring speech, we deal with the excited crowd. At the same time, we neutralize the portals and the aliens themselves. We go inside and face the marauder. As soon as he starts to concentrate the laser, we quickly run behind him and shoot her. We clean all the floors and go to the office. The Vice President decides to help us, but Zinyak won't let us leave so easily.

We move along the alley, kill the aliens and enter the building. We run ahead and climb to the roof. CIDs will start flying around the shield. We shoot them all, having previously destroyed the enemies. When the shield falls, turn off the satellite by holding down the corresponding button.

hello teacup

We go to meet CID in the port, then we follow him. We touch the rabbit on the wall and move to the simulation map through which we can find Kinzie. We trample the flowers, get into the car and drive to the police car. We catch up and ram it until we disable it. We kill two cops and get to the park where Cyrus' performance takes place.

We turn off the first loudspeaker and return to the park for weapons. Hold down the fire button to continuously fire the dubsteb cannon. You just need to have time to aim at enemies. After every loudspeaker is turned off, black trucks will arrive. We try to run into narrow alleys where they can't reach us. After destroying everyone, we go to the park and deal with Cyrus and the cops constantly trying to surround us.

We have the Technology

We get to Johnny Gutt and together we go to the arsenal. We check all the marked containers, opening their doors using telekinesis. In one of them we find the processor. We run to the tower, jump onto the freeway and, having accelerated well, we jump over to the platform. We destroy the equipment and select two memory modules. From here we jump over to the next platforms, destroy and collect the remaining four modules. We leave for the docks, where, again, we will have to disable alien equipment. We get the required number of gravity retarders and follow Johnny. We clean the territory from enemies and get into the helicopter. The main thing is to hold out until he arrives, and then he will help us suppress the alien forces.

Batteries not Included

Having reached the CID, we go with him to the signal platform. We find the battery and pick it up. So far, everything is simple. At the next site, you will have to turn off two generators by approaching them and holding down the corresponding button. If laziness or there is no way to destroy all the enemies (which will certainly interfere with us), then we can lure them to one place, quickly return to the generator and turn it off. We do not have time to approach the battery, as an explosion thunders. The last platform: there are many more generators and enemies! Most of the generators just need to be destroyed. The easiest way is to climb onto the roof, where the terminators and marauders cannot reach us. Of course, you will have to fight off flying up enemies, but it's still easier than fighting with a whole guard of aliens. We manually turn off the rest for the generator, get into the tank and rush to the landing site.

Grand Finale

Everything is ready for the final battle. Before you start, stock up on ammunition and buy the necessary upgrades for weapons. We select a team and enter the simulation. We jump onto the truck and shoot the pursuers. Once at the crossroads, we grab the key with telekinesis and carry it to the syndicate tower. We destroy portals in time to prevent the appearance of new enemies. We try to keep the passage clean, because then we will have to run inside with the key.

We use the power of "Stomp" and destroy the indicated devices. The key is slowly moving to the other side, we must protect it. Periodically, you will have to disable various devices and deal with large opponents.

We select a team and enter the simulation. We get to the first portal by climbing the building and small platforms. We kill ten aliens and protect the portal for one minute. At this time, we actively destroy the arriving enemies. The main targets are portals and aircraft. The first can simply be shot, and against the second - use an ice charge. We follow the mini-map in order to detect large objects in time. With each new portal, time will increase, and the number of enemies will become more and more. Do not forget that first of all we shoot the portals and freeze the equipment, and only then we kill the Zins themselves. To distract the enemies, we use a quick run, and knock them down, or the “Stomp” power. When Paul appears, we hastily leave the simulation.

Together with the team we make our way to the arsenal, simultaneously killing a large number of aliens. We do not disdain shelters, since healing spheres do not fall out of enemies. Having reached the arsenal, we put on power armor and jump down. The controls may appear to be inverted, but they are not. First we dodge the lasers, then the fragments, having previously shot the cables.

Zinyak wears strong armor, which is practically invulnerable to our superpowers. We run, jump and shoot. At this stage, nothing more is required of us. In especially critical moments, we go down to catch our breath. At the second stage, the enemy will hide behind the shield and we have to grab the CIDs and throw them at him. The robots themselves are explosive and will stick to us like flies on ... well, you understand. Therefore, we throw one or two CIDs at Zinyak and move to the next platform. At the third stage it is required to turn off three generators. Terminators will constantly interfere with us. We do this: we destroy portals, CIDs and the bots themselves. We quickly interact with the generator until reinforcements arrive. We finish off Zinyak and win a final and irrevocable victory. The Zin Empire belongs to us and it seems that the whole Universe has submitted to the "Saints". Let's watch the final video.

If you are having problems with passage of the game Saints Row 4, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Saints Row 4. In the most difficult places, we add pictures that can help you. Walkthrough Saints Row 4 read on our website.

ZERO SAINTS THIRTY

After the epic video, follow the corridor to the indicated point and silently kill the terrorist. Shoot at the enemies, then approach the gate and wait until it opens. Now you just need to run through several corridors and clear them all of the Arab ill-wishers. In general, you will not have any problems on the way, though you will have to knock out the door and the grate with your partner in order to sharply attack the enemies.

After passing the stairs, a cut-scene will begin: press the jump button, then the letter E, but in finishing, just shoot at the boss. To complete your mission, you will need to run to the rocket, jump on it. Hold jump to climb up and hold right mouse button to cut wires. Jump off the rocket.

THE SAINTS WING

Before the next level starts, create a new character, use the standard one, or transfer it from the third part of the game (if it was). Next, just walk quietly to the press conference, along the way you will have to solve comic tasks, select best options answers. After the capture video, get up from under the guards and run for weapons in your office. As you fill up with cool guns, follow to the indicated point, sit down in a huge machine gun. Destroy spaceships. Another video and finally you have to press the buttons: forward, hit, back, shot, jump

A PLEASANT DAY

Go down the stairs and go to the kitchen to talk to your wife. Then head outside and get into the car after the dialogue with the policeman. Go to a cafe, the only nuance of the trip is that you must not violate the rules of the road. Show off for the fans and enter the building. After the video, get into the car and drive in any direction until a checkpoint appears. When you reach it: kill the cops, damage the city for 100 thousand dollars and finally destroy the sheriff.

THE FUNDAMETALS

Steal a wheelbarrow and go to the gun store, but first you have to select it on your smartphone. Attract the attention of the police, kill them. Get into the car of law enforcement officers, drive to the alien gathering point. Kill them, and then go to the marked building. Walk along it, focusing on the instructions of your partner.

LEARN THE RULES...

Open your smartphone, now in the Quests section, the main and additional missions are available to you. First you need to complete several third-party tasks, thus the authority of the aliens will be shaken and you will get superpowers. When everything is received and done, then the mission will be completed.

THE ESCAPE

Follow the exit, which is located on the roof of the building. Try to open the door, after it fails, hit it with your fist.

You will wake up in a terrible state on a spaceship, follow the corridor, kill the alien. Now run through the corridors to freedom, destroying your enemies along the way. Once on the runway, defend it. Then the video follows and you will have to leave the labyrinths to find yourself in outer space.

BREAKING THE LAW

Go to the Zon store, break it open and change clothes. Now you need to kill the police, then the aliens, and finally catch up with a huge yellow ball and break it.

Now head to the port, go into the red ball. You need to score as many points as possible using ultra speed and super jump.

Finally, you will have to go through a training task, in which you will learn how to destroy enemies with fireballs.

GHOST IN THE MACHINE

Run to the alien base, kill everyone on it. Activate some balls. Now you will need to visit control points, and protect them. Towards the end of the mission, you will have to defeat the mini-boss and learn his super ability.

Then you will participate in a mini-game. You need to visit three areas and in each one throw a certain object (a person, a car, a ball) into the desired ring.

ZERO COOL

Head to the slot machines, there is waiting for you fun game. First, you will have to kill enemies with a tank, then destroy obstacles, and finally, ride a bike from the Tron movie for a while. After all that has been done, you will have to pass one of two tests. One will be dedicated to good characters from the third part of the game, and the other to bad ones.

Follow to the place where the Master is being held. Kill the robots, then follow along with your goal to freedom. Defend positions and climb onto the ship. Leave the alien base. Finally, destroy the two towers to close the gate.

ANOMALOUS READINGS

Go to the emulator of the city, fight with a new monster, defeating him you will learn another superpower. Study it.

Finally, you will have to visit a special fight club, where you need to win three fights for a while.

BACK BY POPULAR DEMAND

You will really like the mission, if you have gone through the past parts of the game, you will be happy. You will have to save Shaundi and Johnny Geta by going back in time.

THE BOSS GOES TO WASHINGTON

Now it's Pierce's turn. Go already to the familiar cafe, go into it. You will find yourself in the penthouse of the Saints from the third part, you will need to collect all the weapons, kill the cola bottles, and then get rid of their dad Paul, who, by the way, is the size of a building.

KING OF STILWATER

We need to get Ben King out of his ass, so run to the cafe. You will find yourself on the street, go along it and kill the gangsters. Go to the church, chat with Ben. Go outside, defend positions. Now you have to save Ben, kill Tony, and finally go to the other end of the street and kill Tanya.

FROM ASHA WITH LOVE

Follow Asha's spy instructions, use her to get to the boss's office and defeat your evil self.

EMERGENCY SITUATION

First, return to the city through the life simulator. Now you need to scatter the sensors at the right points, they will destroy the shields on the enemy vehicles, which will have to be destroyed. Then get to the portal, throw clones there and finally you have to defeat another boss in order to learn a new ability (fire strike). Study it.

...THE VERY NEXT DAY

And yet there is a chance to return Johnny, though for this you will have to go through the game for the NES.

DEATH FROM ABOVE

Go to a familiar cafe, learn a new technique - air attack

THE KINZE GAMBIT

Go to the warehouse to Kenz. Defend it, get into the helicopter, and then guard the car. When you get knocked down, go into the elevator and go down the building. Kill the cat and the aliens, go outside. Drive along the street in a cool car, destroy enemies.

After the video, defend the room, kill all the aliens and go to the bridge. Take the bombs, clean up the enemy ship, mine it and go back.

TALKIE TALKIE

Talk to Met on the lower deck.

THE GIRLS WHO HATES THE 50S

Head to the square to talk to Keith. Kill the locals, enter the building and get rid of the robots and aliens. Go to the office. After the video, you need to catch up with Keith on the roof, destroy all the balls and the radio room.

KEYMASTER

Meet Johnny, attack the alien base. Get the chip in one of several boxes, then head to the helicopter to the flying platforms. Break them and collect chips. Get to one more base, repeat all the steps. Now you need to follow Johnny, and then save him.

Now with Shandi you need to find very important keys in two zones. A robot and a locator will help you in your search. Steal the tank and return to the warehouse.

PUNCH THE SNARK

Return to the ship, save and start the final battle. Choose who you will take with you. Enter the simulator, get into the car and defend it. When an accident occurs, grab the shield, bring it to the enemy base. Wait for your robot to hack the system, go inside. Now you need to defend the platform.

Select the second team for the final. Run to the desired point along the street. You need to destroy the aliens on the platform, and then hold the defense. Leave the simulation area.

Just a little bit is left before the final, get to the hall where Zinyak is located, all that remains is to defeat him: destroy the protective circles, throw balls at him and shoot from cannons. Enjoy the final song, video. Game completed.