Board game "Sea Battle" (description, tactics, rules, varieties). Rules of the game sea battle on paper with strategy 3-player games sea battle

Content

A simple and addictive game that has been known since childhood is sea battle. The rules of the game are not very complicated, anyone can remember them. Adults and children like the sea battle, you can play it anywhere.

Sea Battle game rules

The essence of the entertainment lies in the fact that two players take turns calling certain coordinates on the opponent's map, which is unknown to them. The named point must hit the ship or part of it. The task of each player is to sink all enemy ships first. There are several options for such a game today:

  1. On the paper. This method is considered a classic entertainment option. It lets you play anywhere. A checkered notebook or one leaf (not even lined) is suitable for battle.
  2. Desktop. The first version of such entertainment appeared more than 80 years ago. Board game naval battle was distinguished by its volume and color. Over time, many variations appeared with a different number of ships, different sizes of fields.
  3. On the computer. Modern gadgets can be easily turned into a battlefield of ships by downloading and installing the required application. There are options for online play. Features: the selected points are fixed automatically, there is a voice acting that adds reality to what is happening.

Field

To understand how to play naval combat, you need to understand the basic concepts. You need to start by drawing your playing field. It is a coordinate plane, a 10 by 10 square. Each side has its own definitions: the horizontal one is numbered from top to bottom, the vertical one - by letter designations. The letters of the Russian alphabet are used from "A" to "K" or from "A to" I "if" E "and" Y "are skipped. Often, instead of letter designations, the words "Snow Maiden" or "Republic" are used. They consist of ten letters, which corresponds to 10 squares on the playing field.

Next to "your" field you need to draw "someone else's", which has the same dimensions and coordinates. This is the site for the enemy flotilla. The field is empty, it is used to mark your opponent's moves and "hits". Given the fact that there are several options for the coordinate system, it is recommended to agree in advance which one will be used. Next, you need to arrange the ships.

Number and placement of ships

There is a certain layout of the ships on the playing field. A ship consists of several decks or pipes (hence the name, for example, "double-deck" or "double-pipe"). On the playing field are located:

  • 1 four-deck, ship, battleship, - a row of four cells,
  • 2 three-deck, cruisers, - rows of 3 cells;
  • 3 double-deck, destroyers, - rows of 2 cells;
  • 4 single-deck ships, torpedo boats, - 1 cage.

In the classic game, you need to draw ships on the playing field according to the rules. For example, all ships by sides or corners cannot touch each other. There are variants of the game, when the ships are placed with the letter "L", squares or zigzags, touching the corners is not prohibited. There are also battles with a different number of ships or their structure, for example, a five-deck (aircraft carrier), several four-deck ones. When using a larger number of ships, a different form of the field is used, measuring 15 by 15. It is necessary to decide on the choice of the game in advance.

Game progress

It is necessary to play naval combat on paper in accordance with certain rules. The instruction defines the conditions and order of moves:

  1. Initially, it is chosen who will walk with the first. To do this, the players throw lots.
  2. When making a "shot", the player names the coordinates, for example, B3.
  3. If there is nothing in the cage, the opponent says "by". The ship is located according to the named coordinates, then "wounded" - if it was hit, "killed" - when completely destroyed.
  4. The cross marks the hit on the enemy ship. With such a successful shot, according to the rules, the player moves a second time. The right to move is passed to the second player if the blow fell on an empty field.
  5. The winner is the one who is the first to sink all the ships of his opponent.
  6. At the end of the game, opponents can demand from each other playing fields for verification. The loser will be the one whose fields are filled in incorrectly. Victory goes to the one who fought honestly.

There are certain limitations in the game. The game can be ended earlier if there is a violation of the rules. Gross violations are:

  1. Incorrectly Drawn Margin — the number of vessels is too large, the sides or the coordinate system are incorrect.
  2. One of the players spied on the location of the ships from the other.
  3. Skipping a turn due to inattention.

Winning strategy

An easy battle isn't all about luck. To achieve victory, there is a strategy and tactics for playing sea battle. It is as follows:

  1. A sheet with a drawn field must be held so that the enemy cannot look.
  2. For convenience and reporting, it is recommended to mark enemy shots with dots.
  3. The most vulnerable ships are the battleship and the torpedo boat. The first one is very large and therefore easy to spot. Torpedo boats are small and hard to find on the field, but they sink with one blow.
  4. Beginners often aim at the corners of the game square, so it is not recommended to draw them there.
  5. Experienced players are advised to immediately come up with the layout of the ships on the field. Good results can be achieved by arranging the units of the flotilla according to the scheme. For example, by collecting cruisers and battleships in one place, and placing boats and destroyers in a chaotic manner.
  6. Flotilla shooting techniques can be different. To quickly destroy the battleship, it is recommended to start searching for it diagonally. You need to shoot at the squares at 4, after 3 cells. Then you need to move in descending order: look for three-deck, double-deck and single-boats.

Video

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Do you think you know how to play Battleship? Well, let's say, and in which one? Yeah, have you puzzled?

Let's start with the original version and remind those who have forgotten: two are playing. Everyone places 10x10 ships in their own field:

  • 1 battleship
  • 2 cruisers
  • 3 destroyers
  • 4 boats

Ships should not touch each other, neither corners nor sides. It is forbidden to move and paint ships during the battle.

Columns of fields have an alphabetic designation (a-k), lines - numeric (1-10). They walk in turn: the first player names the opponent the cell where the shot is fired (for example - 6), the enemy marks this place on his field and reports the result of the shot - missed or hit. If there is a hit, the player shoots again, if not, the move to the enemy. A ship is considered wounded if it has at least one intact tap hole, otherwise it is sunk. The battle is fought until the complete destruction of the fleet of one of the players.

Usually, each player draws an additional field, where he marks his shots and their results - it is much easier to do tactical analysis this way. As a result, the game through the eyes of one of the players looks like this (shots are shown with dots, hits - with crosses. On the left field, enemy shots are marked, on the right field is its own shooting, in principle, the enemy's 4-deck battleship has already been determined - the next move is to aim at a square g4):

At first, you can enter and not only direct ships, we also admitted such bizarre models of the navy:

Secondly, you can play three of us according to the rule "Everyone against all", when a player in his turn makes a shot at any of the opponents. But there is one BUT. Such games end with the fact that almost always two unite against the third (this is the form of manifestation of a well-known psychological law), first overwhelm his fleet, and then deal with each other. To prevent this from happening, you can play four of us according to the "pair for pair" rule.

Thirdly, shooting can be carried out in volleys - we played three shots in a volley, but then as you agree, at least all ten. In this case, the enemy is told the number of hits, but it is not said in which cells the hit occurred.

And finally fourthly... I don’t remember who brought this option, but honor and praise. The field was the size 20x15 cells, was divided by a wavy line into "land" and "sea" ("land" was shaded a little for clarity). The figures were also special - they were subdivided into land, sea and were placed on the corresponding part of the field, the advantage was also the air force, which could be installed in any cell of the field. No contact between them was allowed. In total, each had 14 figures:

Ground forces: tanks, battery, anti-aircraft gun

Naval forces: battleship, cruisers, destroyers, aircraft carrier

Air force: stormtroopers

The battle was fought according to standard rules. There was scope for tactics - to determine where the enemy's border between land and sea passes and to estimate their size.

Naturally, during the game there were often “clever guys” well, why not just think of this, not draw the last boat when placing ships, but put it on the field at the last moment on the remaining square. Previously, these were beaten with candelabra. The game suddenly becomes uninteresting, which is true for all games where the win is provided by cheating. Therefore, be nice and do not deceive your own, otherwise they may recall the good old law about the candelabrum.

10 games on paper February 19th, 2014

In our childhood, there were a lot of different games, most of them we just kept in our head, the rules were passed to each other during the game. For many of these games, just a couple of pencils or pens and a sheet of paper were enough.

Games on paper can be safely called the smartest and most developing. And now they are forgotten very undeservedly. It is worth teaching children to play these games, and you can always take them on a long journey or in rainy weather at home and in the country.

1. Tic-tac-toe

This is the most famous of these games. She doesn't always need paper either, just a misted window glass in a minibus or a couple of twigs and sand underfoot ...
The playing field is drawn 3 by 3 cells (9 cells in total). Players take turns making moves, placing a cross or zero in an empty cell. Purpose of the game: build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game is reduced to a draw and more than one game is played.
But there are still certain combinations of moves that lead to victory.))
When playing on a small field gets bored, you can increase the field or not limit it at all. On such a field, players take turns making moves until someone manages to build a line of five characters horizontally, vertically or diagonally.

2. Sea battle

This is one of the most beloved games of our childhood.))
I think everyone remembers the rules. And for those who do not remember, we will remind you. This game is for two.
The goal of the game is to sink all enemy ships. The ships are located on 2 square fields measuring 10 by 10 cells. On your field, you place ships and the enemy strikes them. And on another field, the enemy places his ships. Each player has an equal number of ships - 10 pieces:
Single-deck (1 cage size) 4 pieces
Double-deck (2 cells in size) 3 pieces
Three-deck (3 cells) 2 pieces
Four-deck (4 cells) 1 piece
When placing ships on the field, you need to take into account that there must be at least one empty cell between them, you cannot put ships close to each other.
During his turn, the player chooses a cell on the opponent's field and "shoots", calling its coordinates "a1", for example. At the same time, he marks his move on his additional field. If you sunk an enemy ship, then the opponent must say "killed", if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say "wounded". If you hit the opponent's ship, you continue "shooting".
The game ends when all ships of one of the players are "sunk".

3. Tanks

To play, you need an A4 sheet of paper folded in half (you can take any notebook sheet). Two players draw 10 tanks, each on its own half of the sheet. Having finished the alignment of forces, the players begin to "fire" each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible in the light, is marked in the second half of the field. If the shot touches the tank, then it is considered “hit” and one more additional shot is needed to destroy it. If the player hit directly into the tank, then one shot is enough.
Each successful shot entitles the player to the next shot. To complicate the game, you can impose a ban on the next shot at a newly wrecked tank.

4. Hands

This game can be played even with young children who are already familiar with numbers.
It will help you learn how to quickly navigate numbers and concentrate.
To play you will need two sheets of paper in a cage, on each sheet the player traces his palm. Now, in the space limited by the drawing, numbers from 1 to ... are placed in random order. Here you need to agree in advance. Then the game begins. One player calls an arbitrary number, the other at this time tries to find this number on his palm, and the first player, meanwhile, quickly puts crosses in the cells on his sheet, starting from the upper left cell. The winner is the one who fills all the cells of his field with crosses faster.

5. Points and segments.

The conditions of this game on paper are simple: put several dots on a sheet of paper (at least 8, and preferably at least 15). Two people play, alternately connecting any two points with a segment. You cannot capture the 3rd point, and each point can be the end of only one line segment. The segments must not overlap. The one who cannot make a move loses.

In the pictures you can see the correct connection of the points.

and wrong

6. Points

We played this game at the institute during boring lectures. She develops tactical and strategic thinking.
The playing field is a regular sheet of paper in a box, if you have a lot of time and patience, you can play on a whole notebook spread. The playing field can be outlined with a line and rules forbid to put points on this border. Each player must have a pen or pencil of their own color. In turn, the players put dots in arbitrary places at the intersection of cells.
The goal of the game is to capture as many paper possessions as possible. A territory is considered conquered if it is surrounded by dots of its own color. The points should be spaced from each other at a distance of one cell horizontally, vertically or diagonally. The occupied territory is painted over with its own color or a fortress wall is drawn around it (bold line). If you managed to enclose the territory or points of the enemy with points, they are yours. After such a capture, the player is given the right to take an extra move. In some variants of the game, it is possible to capture only those territories where there are already enemy fortifications. In others, any lands are available to you, including free ones. Choose what you like best. At the end of the game, the size of the captured lands is calculated and the winner is announced. More often than not, you don't need to count anything on purpose - the result is obvious.
You can play with children too younger age... In this case, you should make the playing field very small - a quarter of a notebook page or even less, and take paper with large cells.

7. Numbers

Have you played at school or college such a game on a checkered exercise book? Our dorm floor played.))) I held on for a long time, but then I plunged into it with my head, but an hour home by train flew by unnoticed.
It was called differently: numbers, numbers, seeds, 19, but the meaning did not change. You write out numbers from 1 to 19 in a row, in a line up to 9, and then you start the next line, in each cell 1 digit. Then you cross out paired numbers or giving a total of 10. One condition - the pairs must be next to or across the crossed out numbers horizontally or vertically. And after you have crossed out all the possible pairs, you rewrite the remaining numbers at the end. The goal is to cross out all numbers completely.

8. Hangman

A bit inhuman game, but still. As a child, we combined the courtyard game of Cossack robbers with the "gallows!"
The meaning of this game is to guess a word by letter in a certain number of moves.
One player thinks of a word (simple and short to start with). He writes his first and last letters, and instead of missing letters we put dashes. The task of the second player is to guess the hidden word. He names a letter. If this letter is in the word, we enter it in place. If not, then we write the letter aside so as not to repeat itself, and we begin to draw a "gallows" - a vertical line. With the next error - horizontal (it turns out something like the letter g). Then the rope, the loop, the man's head, torso, arms and legs are drawn. During these few attempts, the player must guess the word. If it didn't work out, I lost. If he did, it’s his turn to guess the word.

9. Balda

Another word play. Here you can play together, three or even one.
A square playing field with 5x5 cells, for example, is drawn on a piece of paper. In the middle row we write a word of five letters. Players take turns making moves. In one move, a letter is inscribed in a free cell in such a way that a new word is formed each time. Words can be read in any direction except diagonal. For each word, the player gets as many points as there are letters in the word. Words are written on the side of the field so that other players do not repeat them. The game ends when all the cells are filled with letters or none of the players can come up with a new word. After that, the number of points is calculated. The one who has the most of them wins.

10. Points and squares

A game for two players. You will need a sheet of paper, preferably in a cage, and a couple of pens of different colors.
On a sheet of paper, a playing field is drawn in size from 3 * 3 squares, and more (up to 9 * 9), depending on the level of the players.
The essence of the game: the players take turns drawing one-square-long lines, trying to create 1 by 1 squares inside the field. If your line has become the final one in the square, put your sign in it and get the right to an additional move. The moves continue until you place a line that does not complete any square. The game ends when the entire field is full. After that, the number of squares closed by each player is counted and the winner is announced.
For all its simplicity, a game with a twist. Here you can calculate forward moves and try to put your opponent at a disadvantage by forcing him to make an uncomfortable move.

What games have you played? Share with us the "paper" games of your childhood!

Sea Battle is a popular game with simple rules. Asking the question of how to win in a sea battle, the player will always be helped in this by a victorious attitude and the right strategy.

First you need to remember the rules of the game. The player has ten ships at his disposal: 1 four-deck battleship, 2 three-deck cruisers, 3 two-deck destroyers and 4 single-deck boats.

The fleet is positioned on the field so that the vessels do not touch each other. Next you need to draw the same field for the enemy to mark your shots. If there is a miss, the move goes to the opponent. The winner is the one who sinks the opponent's fleet first.

You can negotiate with your opponent about the ability to change the shape of the ships, "bend" the ships. So the ships on the field will look like the parts of "Tetris", it will be more difficult to sink them, and it will be more interesting to play.

A successful alignment in the game does not depend on chance, but on two important components of the strategy:

  • arrangement of own ships;
  • the best option for shooting at the enemy's fleet.

Location of ships

There are several tactics for deploying your fleet. Whether the tactics work or not will depend on the opponent's shooting tactics. In any case, the haphazard arrangement of the ships will not lead to a deliberately good result.

"Half of the field"

The first tactic is to place the battleship, cruisers and destroyers on the same half of the field.

But four boats are located on the opposite side, as a result they become practically invulnerable. The enemy will have to make a lot of shots before he hears "Killed!"

"Diagonals"

The first thing most players do is shoot the field along two diagonals - from corner to corner. If the opponent is of this type, the second tactic will come in handy. All ships are positioned so that they will not be hit by diagonal shots.

The nice thing about this tactic is that it can be used in conjunction with another deployment tactic. A well-thought-out layout of your fleet is half the battle.

"Shore"

The third tactic can be applied in two ways. The first way is simple - place all your ships around the edges so that the middle of the field remains empty. While the enemy will randomly fire, wondering where all the ships have gone, you can safely search for his fleet.

Such tactics may not justify themselves, especially when the opponent guesses what the chip is. If the secret of the location of the ships is revealed, the opponent will sink the entire flotilla of the player in the minimum number of moves.

The second method is more thoughtful and similar to the "Half Field" tactic. To do this, place the battleship, cruisers and destroyers along the banks, but scatter the boats all over the field.

By placing large ships in this way, there is a lot of free space for boats. There is no strategy for finding boats, and the opponent will fire at random, losing precious moves.

Even if the enemy is not going to fire on the field diagonally, shots in the corners cannot be avoided. Thus, it is better not to occupy cells A1, A10, K1, K10. It is also undesirable to place ships in the very center of the field - D5, D6, E5, E6.

The player's strength and invulnerability are precisely in single-deck boats - although they can be destroyed with one shot, for this you need to first find them. The more reliably they are hidden, the greater the chances of winning the game.

Destroying the enemy

There are also several tactics for destroying an opponent's flotilla. Some of them overlap with ship placement tactics.

"Diagonals"

Many people will put at least one ship on this periphery. Therefore, we arm ourselves with patience and methodically shoot the diagonals, alternating for a variety of directions of fire.

The player in the picture neglected the tactics of correct positioning and paid for it with the loss of the battleship and boat.

When the diagonals are shot through, you can continue shooting in a checkerboard pattern.

"Chess"

From the name it is clear how you need to "clean up" the opponent's field. The good thing about tactics is that it allows you to quickly find battleships, destroyers and cruisers. However, you will have to sweat with the search for boats.

"Locator"

The tactics are a bit like "Chess", however, with their own twist. To use this tactic in the corners of the field, mentally or directly with a pen, mark four squares measuring 4 by 4 cells.

You need to fire them diagonally. As a result, the field will be divided by a white cross. Given the number of ships that have already been sunk, finding the rest will not be difficult. In the picture, the player discovered six ships thanks to the Locator tactic.

"Crow's Feet"

The destruction of a battleship gives the player the advantage that he will have to fire a much smaller number of cells than if he deigns, for example, a destroyer. Having sunk the battleship, there will be from 6 to 14 cells around it, which the player no longer needs to fire.

So, to find the battleship, you can use the Crow's Feet tactic. To do this, mentally divide the field into squares of 4 by 4 cells and make four volleys in each square.

In the first top square, the player fires a volley at A3, B4, B2, D1. Then it remains to repeat the pattern in other squares. The battleship will be found in a maximum of 24 shots.

After the battleship has been found and sunk, you can proceed to the attack on the three-deck cruisers. To do this, you need to make only two shots in each square.

Shoot at B1 and G3 in the first square, do the same with the rest of the minifields. The eleventh shot is guaranteed to kill the cruiser.

To knock out a double-deck destroyer in each square, you need to make three shots. In the first square, shoot at A2, B3 and B4. Repeat the triple move in the remaining squares. In the end, the most difficult thing will remain - the search for boats. Unfortunately, there is no tactic for finding them. The player will have to rely on his intuition or the psychology of the opponent.

There are a few more rules for quickly destroying an opponent's fleet:

  • The "Sea Battle" rules do not necessarily prescribe finishing off the ship after the first "Wounded!" However, it is better to bring the matter to the victorious "Killed!" After all, ships cannot stand close to each other.
  • When shelling the enemy's field, you do not need to stagnate in one place. The shots should cover as large an area as possible. Keeping in mind the tactics he likes, the player can “walk” around the field, instead of continuing to fire at the unfortunate area.
  • If the opponent uses some kind of tactics, and does not randomly shoot at random cells, you need to turn on the head. Sometimes, looking closely at the moves of the enemy, you can guess how he placed his ships.
  • Often playing with one opponent, the player can memorize his deployment and firing tactics, using the experience gained to improve his own strategy.

To practice the skills of playing "Sea Battle" and test tactics, you can use online services. The advantages of gaming sites are high speed and low resource consumption. Having developed and improved his strategy, the player will be able to show off his knowledge in a game with a live opponent.

There is no one hundred percent way to win in "Sea Battle", in the end it all depends on the strategy of the enemy and the player himself. It is for this reason that Sea Battle remains a fun way to pass your time.