The protagonist of the mafia 2 game. About the computer game Mafia II. Advantages and disadvantages

Mafia II

Overview

She immersed herself in herself with incredible strength, letting go only on a sleepy morning, and, like an insatiable girl, made it clear that after a short rest, a meeting with her could not be avoided. Remember what she was like? Exciting, intriguing, exemplary, exciting. After full passage I wanted to tell everyone I met that games are really art, that they will someday rise on the same level with films, and then rise even higher. That was Mafia. Resonance game, phenomenon game, legend game. Until the last moment, we promised not to draw parallels between the first part and the sequel, but we just can’t, forgive me. Mafia 2 is impossible to judge without a detailed retrospective. Why this is so is easy to guess. If you, like us, love the first "Mafia", then try now with us to make a sad grimace, pour yourself cheesy cheap whiskey into a glass, light a cigarette without a filter, by all means from a gasoline lighter and get ready. No matter how painful and offensive it may be, we are forced to talk about Mafia 2 in a completely different way from how we imagined it for eight long years. Chapter 1. Ignorance of the Den of stopgeymovtsev. August 29, 2010

And at first everything was like in a fairy tale. After a great introduction and a fleeting military episode, we get it for a few moments - that very second "Mafia". Hiking, fluffy snow, Vito Scaletta in a beautiful overcoat, "Let it Snow!" Sammy Cana and a leisurely sip of a beer at a bar with an old friend. The heart breaks from enthusiastic feelings - we almost love everything further in absentia. Almost everything amazes pleasantly. Cars crawling lazily along the road, picturesquely covered with snow. The number of scenes with the participation of passers-by tunes in to noble and pure thoughts that here it is - the game of the year! An acquaintance of the shopkeeper is nailing up the windows and doors of his establishment with boards - during the war, his income fell sharply. In a local cafe we ​​meet, apparently, Vito's ex-girlfriend, who wasted no time: she is already married and with two children in her arms at the age of 21. A middle-aged lady, shrinking from the cold, scolds her husband and his spoiled car. Bombers are flying over the houses - everyone is looking into the sky in fascination and talking about the war in the street. The study of the environment - houses, shop windows, even garbage lying underfoot - is at a height. Across the road, a newspaper salesman screams at the top of his lungs, reading the headlines from the front page. In her own entrance, the cleaning lady rubs the floor to a shine ... The first sensations from Mafia 2 are akin to savoring your favorite chocolate - you want to stretch out a pleasant moment for an infinitely long time, not rush anywhere, sit comfortably in an armchair and, blissfully squinting your eyes, let this whole stream of unearthly pleasure pass through you ... The first lock to break, the first stolen car, a fight, a chase and easy money. From the plot you are already expecting unexpected turns, painted in small details of the formation of a real mafioso, you look forward to meeting numerous representatives of the shadow world, in which money, connections and special family ties dominate. Chapter 2. The true state of affairs of the Den of stopgeymovtsev. August 30, 2010

A lot was known about the plot long before August 27. The main character, Vito Scaletta, and his childhood friend, lover of women and extravagant shirts, Joe Barbaro, embark on a long and difficult journey to conquer the top of the Empire Bay underworld. In theory, everything should have started with small raids and robberies, and ended with a showdown between families with a cut of property and spheres of influence. And it seems that the writers did the right thing: they didn’t tell another story about how “the guys went to success,” but handed us a loser who simply had a catastrophic bad luck coefficient, but ... something went wrong somewhere.

Our friends are hopeless cretins without a hint of self-preservation instinct. And if Barbaro at least occasionally worries about the death of his partners, loves to joke, he is not alien to weaknesses and vices (that is, he is more or less like a person), then Vito Scaletta is the key character with whom we are offered to identify ourselves - the soulless hero of a typical action movie of the eighties. Does absolutely everything that is said, not for a second thinking about the consequences. The meaning of his useless existence is to receive a task and complete it with grief in half.

We would be happy to discover the personality of Scaletta from the unknown side, but the writers themselves force us to treat him like a diligent whipping boy. Oil painting: little sister in tears because of her husband, who went on a spree in the company of whores and junkies. Vito bravely visits the party, deforms his son-in-law's portrait and peacefully drives home, where the phone is already breaking from the ringing. “You are a monster! I don’t want to know you and see you! " - the girl yells, in response to which Vito hangs up the phone without emotion and does not remember his sister anymore. A curtain. Let it be only the main character of a faceless freak. We would have accepted such an alignment. One of the main troubles of the entire history of Mafia 2 is that it does not have a single well-written and multifaceted character. All types are outrageously predictable and flat. The details of the biography are presented in a barbaric way in the spirit of “Oh! It suddenly turned out that he was a traitor! " or "Go crazy, he turned out to be a real Good Beetle!"

Well, there are no interesting characters - then give us at least fascinating missions connected with each other by an intelligible storyline. Well, yes, we were dreaming ... The imagination and perseverance of the developers was enough only for a relatively good first half of the game. From the very moment Vito gets into trouble (all of a sudden, of course!) Just because of fuel coupons (and this is after the mountains of corpses that he left behind), you stop believing in the adequacy of the plot and production of Mafia 2. In the second half of the game, any mission looks like this: we go up when the phone rings, go to the destination opposite to our home, watch a video there, then again go to the other end of the map, shoot, shoot, then shoot, shoot again and go back home. All the most interesting tasks fell on the forties, and the fifties seem like sheer torture. It is very, very simple to compare the two time eras. If now you do not take into account all the external attributes - cars, clothes, weather - there is still too much that is distinctive.

At the beginning, even the cut scenes are very beautifully staged: the camera chooses appetizing and successful angles, all the fleeting movements of the actors are made very realistically - lighting a cigarette, smiles, hand gestures and much, much more. Every second I want to shout loudly: "I believe!" You don't even need to talk about interesting assignments and meeting new people.

The horror comes later. Beautiful videos disappear somewhere; meetings with people who, in theory, should present us with additional tasks do not promise anything; missions are predictable. The contrast is indescribably great. But the main miscalculation of the developers lies not even in this. Chapter 3. Bitterness of the Den of Stopgeymovtsev. August 30, 2010

Somehow it is tacitly accepted that the sequel should be better, richer, more varied, richer than the original. There are millions of examples of this. The second part is almost always the development (namely the development) of the ideas inherent in the first. 2K Czech doesn't think so at all. It is painfully insulting and regrettable to realize that Mafia 2 looks better compared to its predecessor only from the standpoint of technology comparison. Well, that's understandable - after all, eight years have passed.

But in almost everything else (and this despite the past years) there is a complete degradation. There are problems with the artificial intelligence of police officers who shoot as accurately as they are even from a driving car, but at the same time look completely disregardingly at our careless driving. Firing from the car window is now not allowed, there are no additional tasks at all - except for squeezing a stolen vehicle under the pressure. There are no free walks left, nor are there any out-of-town missions. And now, during reloading, the cartridges remaining in the unfinished magazine are not lost, as it was before - all for the sake of the lazy player.

What remains in the asset? Beautiful graphics with very good destructible and interactive levels. No exciting plot, no interesting characters, no memorable ending. The ending of Mafia 2 is a mediocre and ridiculous heresy, which the scriptwriter, you see, was finishing in a noisy and stuffy subway half an hour before the work was completed. We could not think of any other adequate explanation. Chapter 4. Farewell Apartment of the author. August 31, 2010

Morning. A bottle of cheap whiskey has been drunk, a pack of unfiltered cigarettes has been smoked. My head is buzzing and my soul is unimaginably lousy. No other game makes you so worried about itself, as does Mafia 2. Sadly, but the final conclusion we have to draw. This is a failure - not entirely complete, but quite tangible. The situation is saved only by a lukewarm love for the original and those glorious first forty minutes, during which it seemed that we were facing the same game of the year.

Advantages and disadvantages

Pros: cozy atmosphere of Empire Bay; great graphics; high level of interactivity and destructibility of the environment; the first forty minutes of the game. Cons: very weak and secondary plot; uninteresting and flat characters; problems with artificial intelligence in police; apart from technology, Mafia 2 has nothing new to offer compared to the original.

The most important thing for a real mafia

Nicely made cars are one of the reasons for getting to know the game. Among them there are both complete wreckage like a taxi, which migrated here from the first part, and high-speed cars, for example, Shubert Frigate. In this case, it is imperative to set a realistic driving mode, otherwise you will not feel all the pleasure of driving clumsy, always slipping and slow turtles. Another reason to spend more time with Mafia 2 than it should be is the premium minigame that obliges you to collect posters from the Playboy magazine of the time. It is much better than drawing graffiti, collecting horseshoes with shells or shooting pigeons you know where. There have been archives on the Web for a long time, where there are all the photos, but this will not stop true connoisseurs of female beauty, right?

Characters (edit)

When creating Vito and Joe, the main characters of Mafia II, the authors tried to make them as believable as possible - so that they seem real, so that they can be believed. The appearance of the young gangsters had to reflect their characters and at the same time correspond to the American style of the mid-twentieth century. The developers had to study many films, fashion magazines, books and thousands of photographs to reproduce the typical hairstyles, clothes, accessories and features of the Italian immigrants who lived in America in the 1940s and 1950s.

Vito Scaletta

An intelligent, self-confident young Sicilian. He spent his childhood on the street, where he met and became close friends with Joe Barbaro. Together, young Vito and Joe carried out petty crimes, admired the rich mafiosi who came to Little Italy and dreamed of an easy life.

Joe Barbaro

The impudent and unpredictable Joe is a professional criminal. For ten years, he and Vito were a real criminal duo. Joe lives in a big way, he likes strong booze, fast cars, easily accessible women. Climbing the ladder for him is the perfect way to fulfill his needs. Henry Tomasino

Unlike Vito and Joe, Henry is already initiated: he is adopted into the family, is a full-fledged gangster, bound by an oath of allegiance, and he is guaranteed the protection of a crime family. On this moment it is not known why, in such a position, he hovers with such small bipods as Vito and Joe. Perhaps they have known each other for a long time and grew up together, or Henry was assigned to look after this couple by his bosses from Cosa Nostra, or he himself took on this work, like his older brother. Anyway, Henry's position in the mafia serves as an inspiration and incentive for Joe and Vito. And this is not just a friendly relationship: Henry is watching the guys enter the criminal environment and their "career" growth. The character's surname is a likely reference to The Godfather movie.

Plot

Mafia II takes place in 1943-1951 in the fictional city of Empire Bay, which is run by three mafia "families": Vinci, Clemente and Falcone.

The main character, Vito Scaletta, moved with his family from Sicily to the United States as a child. As a boy, Vito thought that in America all his dreams would come true, but in reality everything turned out differently. His father, Antonio Scaletta, worked in the port, receiving pennies for his labor. Several years later Antonio, drunk, fell into the water and drowned. Vito's family experienced financial difficulties, which is why, as a child, he contacted Joe, a bully and a thief. Over time, he and Joe became best friends.

As the years passed, Vito and Joe grew up, but their fervor and desire for easy money did not fade away. Once, during a robbery of a jewelry store, they were spotted by the police, and a pursuit began. Joe managed to escape and Vito was caught. It was World War II, and the front needed soldiers who spoke Italian, so Vito was given a choice, and he chose to go to war.

Development of the plot

Chapter 1: Historical homeland. Sicily, July 1943

1943 year. Military operation in Sicily. Vito, as part of a parachute regiment, goes to the island, but before landing, their plane is knocked out, and only a few people survive. Together with the resistance fighters, they must free the city from Mussolini's soldiers. During the battle for the town hall of the city, a Nazi tank fired into the building and the hit of a shell stuns Vito and the other soldiers in it. The fascists, who, after this shot, burst into the building, began to finish off the soldiers who were unconscious, but at the moment when Vito's turn to die came, the head of the Sicilian mafia, Don Calo, ordered Mussolini's fascists to stop shooting. Vito survived but was wounded.

1945 year. After being wounded by the Nazis and lying in the hospital, Vito, having received a month's leave, returns to Empire Bay, where Joe immediately meets him at the station. He explains to Vito that while he was in the war, Joe grew rich, became a professional criminal and developed connections, which allows him to get Vito "permission" to stay in the city.

Arriving home, Vito learns that his mother and sister Francesca are trying to pay off the $ 2,000 debt that Vito's late father borrowed. He goes to Joe for advice and help. He introduces Vito to Giuseppe (the best bugbear in the city, who gives Vito "help"), then to Mike Bruski (hijacker and car mechanic). Vito becomes a member of the Empire Bay underworld and begins to slowly earn his living. Joe lets Vito stay with him.

Vito is awakened by a call from his mother, who informs him that he promised to work honestly for the boss of Father Federico (Derek) Pappalardo. He is the dockmaster, the head of the trade union, and "concurrently" the capo of the Vinci family. First, he makes Vito carry boxes for $ 10, but when Vito mentions the name of Barbaro, Derek assigns Vito a more important task - "knock out" money for a hairdresser from the dockers. Joe then introduces Vito to Henry Tomasino, a member of the Clemente family. He wants Vito to steal scarce gasoline stamps from the Federal Price Regulatory Service, which were difficult to obtain due to the ongoing war. After completing the task, Vito brings the coupons to Henry, but he notices that their expiration date expires in an hour and gives Vito the task to have time to sell coupons at gas stations before the expiration date.

Vito wakes up and sees a note from Joe, which says that they will go to work. Vito comes to the bar and Joe explains that they are going to rob a jewelry store. Everything went according to plan, but Brian O'Neill's gang appeared, at the same time a police patrol car was passing by. Vito and Joe manage to escape with the stolen goods, and O'Neill and his gang go to jail.

Henry introduces Vito and Joe to Luca Gurino, the capo of the Clemente family. Luca offers Joe and Vito to join the family for $ 5000 (each), and also wants the heroes to kill Sidney Pen, better known as "Fat Man." Vito goes to Harry, a war veteran, who gives Vito an MG-42 machine gun. Vito goes to Henry and Joe, and in a shootout they find and kill Syd. Henry is injured and his friends take him to El Greco. Vito receives $ 2000 for the work done, which he gives to his sister.

Leaving Joe's apartment, Vito Scaletta falls straight into the hands of Antonio Rossi, an Empire Bay police detective. Vito turned in one of the vouchers. After 3 months, the Empire Bay court passed a sentence - ten years in prison. Three days later, Vito will receive a letter from Joe, which invites him to find Leo Galante. While walking through the prison yard, Vito accidentally meets Brian O'Neill. He accuses him of his capture and a fight begins between them, which is watched by Galante. However, very soon the warders separate the fighting and put both in the punishment cell. Leo, learning that Vito worked for the Clemente family, at first refuses to help, but when Vito says that Clemente and Gurino offered to join the family for money, he gives his word that he will help him and deal with them. Vito has a new enemy in prison - Brian O'Neill. Suddenly, a sister comes to Vito and informs him of his mother's illness. After the meeting, Vito's mother dies. Some time later, Vito kills O'Neill, and Leo promises that he will help Vito get out ahead of schedule.

The year 1951 has come. The winter atmosphere of the game changes to the summer one, cars and clothes also change - the city has healed new life... Vito was released from prison earlier - after 6 years. Joe reveals that he now works for the Falcone family and shows Vito the apartment he rented for him. On the first day Vito meets Eddie Scarpa. Eddie, Vito and Joe go to the brothel where they get drunk; then they go to the old observatory, where Francesco Potenza is buried. After that, Vito takes the drunks to Joe's apartment.

Joe offers Vito to earn money by selling stolen cigarettes, but a gang of "greasers" intervenes. They set fire to a truck with cigarettes. In response, Vito, Joe, Marty and Steve and their cronies smash the “briliners” bar and kill them on the territory of an abandoned foundry. Joe and Vito pay for the loss of Eddie's truck with money from the sale of stolen Hot Rods for Derek.

Carlo Falcone informs Vito that Clemente has kidnapped the accountant Harvey Beans and two soldiers of the Falcone family: Frank and Tony Balsam. Vito watches over Luca Gurino (capo of the Clemente family), who is sent to Clemente's slaughterhouse; there Vito rescues Tony Balsam and Harvey Beans. Luka hides in the office and calls for reinforcements. Vito and Tony kill Luka's bandits. The balm tortured Luka to death. After that, Vito and Joe become members of the Falcone family.

Falcone entrusts his friends with a special task - to kill Don Clemente, who did not comply with the laws of Cosa Nostra. Joe took with him on a mission Marty, Joe's 18-year-old friend who dreamed of becoming a gangster. During the mission Marty is killed and Joe kills Clemente. Joe is very worried and after completing the task decides to go to the Lone Star bar. There he got drunk, to the point that he pulled out a pistol and began waving it around, frightening other visitors. While drinking, he mentioned the name of Vito's friend, as well as his phone number. Bartender Leon called him asking for help. Vito, who at that time was at his villa, responded, began to persuade Joe to go home. At this moment, in a mental impulse, Joe accidentally fires a pistol and kills the bartender. Vito quickly evacuates Joe, also drags the corpse behind him, puts it in the trunk of the car and leaves this place in the direction of Joe's house. After bringing Joe home, Vito quickly brings the car to Bruski and there, using the press, crushes the car along with the corpse.

Henry, who worked for the murdered Don Clemente, asks Vito to talk to Falcone about his future work for the new family. And Henry's first assignment, as soldier Falcone, was to assassinate Leo Galante, Vito's friend. Scaletta, having arrived at Leo's house before Henry, saves him from murder (the player has five ways: to get caught by Henry, hide in the closet, hide in the shower, hide under the bed and escape. If the player chooses to hide in the shower, then Vito and Leo die , in any other case, Vito saves Leo and sends him on the train to Lost Haven. Then Vito helps his sister with her husband Eric, comes to him and "re-educates" him, thereby quarreling with his sister. Vito's house is burned by Brian O'Neill's cousin "Mickey Desmond is with his men and he has to turn to Joe for help. They shoot down an Irish bar and kill Desmond. Vito moves into the apartment of Joe's late friend Marty."

Three friends decide to turn their business in secret from the head of the family: Henry learned that the Chinese mafia sells drugs for a small amount, which could be tripled in a week. For money, friends go to the Jewish usurer Bruno, who gives them the amount they need at a huge percentage. But after buying a shipment of drugs at the exit from a Chinese warehouse, Joe, Vito and Henry are met by bandits disguised as police officers. Shooting begins in the warehouse, but Vito, Joe and Henry manage to escape.

Falcone learns of the deal and takes his share. Vito and Joe go to the park to meet with Henry, where they witness the brutal murder of Henry by the people of Mr. Vaughn, who previously sold them a consignment of drugs. As a result, Joe and Vito are left penniless. They decide to take revenge by smashing a Chinese restaurant. Breaking into Vaughn's office, they learn that Henry worked for the police. But his friends don't believe it and kill him. It remains to repay the debt to the mafia moneylender, but there is a problem - there is no money and there is nowhere to get it.

Eddie gives Joe and Vito a job: to kill a former mobster who turned in his family, named Thomas Angelo (the main character of the first part of the game). Driving up to his house in a red car, Vito says to Tommy: "Mr. Salieri says hello to you," and Joe kills him with a sawn-off shotgun. Then Vito, in search of money for Bruno, goes to the port to Derek, where he is instructed to calm the crowd of raging workers. The workers recognized Vito and told him the truth about the dockmaster: Vito's father did not die by accident, he was drowned by Stephen Coyne, Derek's six, on his orders. Further, Scaletta goes over to the side of the rebellious workers and avenges the death of her father, after which, after killing Derek and Steve, she takes all the money from the director's safe. In total, you need to collect $ 27,500. He has to rob shops and hand over Bruski's cars. After collecting the necessary amount, Vito with the stolen money goes to Joe, but he is not at home. In the process of his search, Joe Vito comes to Vinci's people at the Mona Lisa restaurant. There he is stunned, and he wakes up at a construction site, where he and Joe are personally interrogated by Vinci, who is extremely dissatisfied with the state of affairs in the city and the massacre in Chinatown. Vito and Joe claim they have no idea what he is talking about. Soon, the heroes manage to fight their way out of the place of torture. Vito takes the wounded Joe to El Greco, and Bruno takes the money. In the course of the conversation, it turns out that Bruno is the very moneylender from whom Vito's father once borrowed money.

On a rainy morning, Vito wakes up from a call from Eddie, who asks him to urgently come to Falcone at the observatory for an important conversation. Out on the street, Vito sees Vinci's people. He is invited to sit in the car, where Leo Galante is waiting for him. Leo says he knows who staged the Chinatown debacle and says Vinci wants to take Vito out. But Leo, "patronizing" Vito, knocked him out of the last chance to escape - to kill Falcone. Vito agrees. After a long firefight, Vito enters the planetarium where Carlo is. Vito is about to kill Falcone, but then Joe puts the barrel of a revolver to his temple. Falcone bribed him with a flattering offer to become his capo. Vito asks to believe him and kill Falcone together, to which at first Joe does not agree, but after that he offers to kill Carlo. Having finished with Falcone, Vito and Joe leave the planetarium. On the street, the people of Vinci, led by Leo, were already waiting for them. Leo asks if everything went well, to which Vito replies that Falcone is dead. Vito is asked to get into Leo's car, and Joe gets into the other. Cars drive along the road, but suddenly Joe's car swerves around a bend while Leo and Vito's car drives on. Vito asks Leo what all this means, to which he replies: "Sorry, Joe did not enter the deal." The final shot of the game is a wide shot of Empire Bay.

Gameplay

Major innovations

In Mafia 2, the checkpoint system has been reworked. The city map is called with the same key as in the original game, but the mini-map in the lower right corner of the screen is always available to the player. It displays the path to the point selected by the player (green line) or the current task (red line).

The mechanics of gunfights and hand-to-hand combat have undergone significant changes, a cover system has appeared, similar to Gears of War and GTA IV. Vito was able to take cover behind the nearest possible obstacle and fire from there (some shelters are destructible, for example, thin wooden partitions). The sight now changes color depending on the situation: red - if Vito is aiming at the enemy, green - if the weapon is aimed at an ally or a defenseless person (they cannot be shot at).

Scene

The main setting for Mafia II (excluding chapters 1 and 6) is the fictional city of Empire Bay - a reference to the nickname of New York State). The city of Empire Bay is similar to New York due to attractions such as the Brooklyn Bridge, Empire State Building, Chrysler Building, Central Park, etc. In general, the architecture of the city is identical to that of New York, while the Empire is Bay bears little resemblance to Los Angeles - (The hospital is similar to City Hall in Los Angeles, the observatory from Griffith Park (Griffith Observatory, and the inscription on the mountain in the style of the Hollywood sign). a mixture of New York and San Francisco, although the city does not have any landmarks or recognizable buildings from San Francisco, the game also lacks obvious similarities with other major cities in the US Unlike Lost Haven, Empire Bay has no airport and suburban highways.

The area of ​​the game world map is about 7.8 square kilometers (3 square miles), from the very beginning of the game you can get to anywhere in the city.

Road transport

The game contains 46 vehicles (of which 10 become available only after downloading all 5 official mini-addons). The cars have fictitious names, but most of them have real prototypes. Most historic vehicles are available in multiple color options.

You can steal a parked car by breaking the lock or knocking out the glass of the front door. It is also possible to steal a car by "throwing" the driver out of it. The cars that Vito put in his garage remain there and can be used in any mission. Removing the car from the garage is not provided. There are two ways to get rid of the car: crush Mike Bruski with a press in the junkyard, or sell it to Derek Papallardo at the docks.

Police

Police officers patrol the city either on foot or by car. Upon noticing a crime, the police can act in different ways depending on the situation: Warning: if Vito is seen fighting another person. Verification of documents: for suspicious actions. Penalty: for a minor offense - slightly exceeding the permissible speed, collision with a road sign or with other cars. Arrest: for openly carrying a weapon on the street, for shooting (not at people), for stealing cars, a serious accident, for assaulting a policeman, assaulting citizens, for refusing to pay a fine to a policeman, for robbing shops. You can pay off the arrest by giving a bribe to a police officer. The amount of the bribe depends on the number of police officers. Shooting to kill: for murder and hitting passers-by, for killing police officers, for shooting at police officers, for resisting arrest. There are 2 degrees of "shooting to kill": light - the police shoot from revolvers, less often from shotguns; heavy - the police are setting up barriers on the roads, armed with Thompson assault rifles, more and more detachments are sent to the area where Vito was last seen. If the policeman announces the signs of the criminal by radio, then Vito will be wanted. In this case, any police officer will try to detain (or kill) him. However, you can get away from pursuit by buying (or stealing) new clothes in the store or changing clothes at home. In addition, the police can remember Vito's car number. If he is seen in her, then the pursuit will begin. To prevent this from happening, the number can be changed at a car repair shop or a bribe can be given by calling the police from any telephone set. If you get into a police car, she will be put on the wanted list. It has no radio, and the radio toggle button is replaced with a siren on and off button. The Empire Bay police show interest not only in the protagonist, but also in any citizens of the city who somehow violated the law.

Weapon

Weapons are a necessary means of completing the vast majority of story missions (with the exception of Chapter 7).

Many weapons returned from the first game: Thompson M1928, Colt 1911, pump action shotgun. Also, new weapons from the Second World War appeared: MP40, M3, MP-28 / II, MG42. Unlike the game-predecessor, the number of weapons carried by the hero is not limited - only the ammunition is limited. You can replenish your arsenal and buy cartridges in the city's gun shops, as well as from Harry, a war veteran whom Vito will meet in one of the missions. Lockpicks and a Magnum revolver are also sold in the shop of Giuseppe (formerly a professional safe cracker). Gang members all over town carry a 1911 Colt. Some bar vendors, as well as all gun shop vendors, are armed. The victim's weapon falls to the ground and can be picked up.

Music in the game

Mafia II features licensed music from the 1940s / 1950s, including 122 compositions from 74 artists, including: Rock Around the Clock, Let It Snow, Mambo Italiano and others.

Downloadable add-ons

The developers have released three downloadable add-ons: The Betrayal of Jimmy, Jimmy's Vendetta and Joe's Adventures. All add-ons contain new missions as well as support for Steam achievements. On December 3, 2010, the 1C-SoftClub company released these additions on disk together with others. In all three additions, unlike the original, a completely different system of passing the game (instead of chapters, the player will have to complete tasks of various characters throughout the city). The system resembles the "Big Walk" mode from the first part, only now they are connected by the plot. Later, all add-ons became available for download via Steam in Russia and The Betrayal of Jimmy in the world.

The betrayal of jimmy

The Betrayal of Jimmy was a temporary PlayStation 3 exclusive and is part of the Mafia II edition for that platform. It can also be purchased through the PlayStation Network. For the Russian version of the game, the fully localized add-on The Betrayal of Jimmy appeared in the Russian PSN segment on October 21, and the download is completely free, unlike the European and other PSN segments.

Some time after the release on PS3, an unlicensed Xbox 360 version appeared on the Internet, but only in 5 languages ​​(English, French, German, Italian, Spanish). The plot of the add-on: Jimmy was a hired killer and "wiped up" the dirt after others, but after a showdown with the Chinese gang, he was "pounded" himself. As a result, Jimmy was sentenced to 15 years in a strict prison. New clothes and cars are also available in DLC The Betrayal of Jimmy /

Jimmy's Vendetta

Jimmy's Vendetta add-on was released later than the game itself and is available for all three gaming platforms PlayStation 3, Xbox 360 and PC, release date - September 7, 2010. This expansion also includes new achievements and trophies. Despite the fact that the release of Jimmy's Vendetta took place all over the world, it was not available for some time in Russia and the CIS countries. The plot of the add-on: Jimmy is released without spending even 15 years, as a result of a prison riot. And for Jimmy his hour of reckoning has come.

Joe's Adventures

The third released supplement - Joe's Adventures - tells the story of Joe Barbaro during the years that Vito spent in prison. It went on sale on November 23, 2010. This add-on introduces several new locations that were not present in the original Mafia II - a highway leading to the dam, a villa, a supermarket, a brothel, a subway station, a hidden parking lot in Uptown, and others. Except for the highways, they can only be visited during the corresponding missions. The plot of the add-on: acting as Joe, you will find out who sent Vito to jail, and why you should not mess with the Clemente family.

  1. In the Japanese version of the game, Playboy collectible magazines were censored - the breasts in all photographs were hidden behind a black rectangle. The decision is at least strange - firstly, in the Land of the Rising Sun, Mafia II already received a Z rating ("Over 18"), and secondly, the magazine itself was published in Japan without such changes.
  2. At one time, Mafia II set a record for the frequency of the use of words with the root -fuck- among games - for the entire passage of the swearing sounds in it 397 times. For comparison: in House of the Dead: Overkill, the previous owner of the "honorary" title, strong curses are almost twice as rare - 200 times.
  3. The collectible Playboy magazines that can be collected in the game are an anachronism: the action of "Mafia" unfolds from 1945 to 1951, the first issue of the real Playboy was published in 1953, and the photographs that got into the virtual world were printed since 1958 th to 1968. The Joe 's Adventures add-on contains an image from a number that came out in 2007!
  4. The Wanted collectible posters found in the game world show the developers of Mafia II from 2K Czech.
  5. Among other content cut from the game before release, fans found in files and old videos references to a license to carry a weapon, which could be purchased and subsequently shown to a police officer to avoid problems with the law.
  6. Enthusiasts, rummaging through the game files, found that a huge amount of content never made it to the final version - there are several endings, and a larger number of missions, and a fight club ...
  7. The plot for the game Mafia: The City of Lost Heaven was 500 pages long. The Mafia 2 script is 700 pages long. And this is only the main plot, not including the side quests.
  8. This is not a sequel to the first part, there are no references to the Mafia storyline. In fact, it is not at all necessary for the player to be familiar with the predecessor.
  9. Mafia 2 employs 120 people.
  10. The work on the creation of the game has been going on for about five years.
  11. It took about three to four weeks to create each pedestrian.
  12. The animation system simulates the work of thirty facial muscles.
  13. The action takes place in the fictional city of Empire City. Its area is approximately ten square kilometers, which is twice the size of the built-up area of ​​Lost Haven from the first part. The new city consists of dozens of unique neighborhoods, and San Francisco served as a model for it.
  14. The game takes place from 1952 to 1963, and the plot unfolds shortly after World War II, when Vito returns from military service in Europe.
  15. The game has two main characters with absolutely different characters... Despite the fact that you can only play as Vito, another character named Joe will play an important role in the game's plot.
  16. It will be possible to read newspapers and get news from 1945 to 1951.
  17. If you open the hood of the car, you can see the engine running.
  18. In Mafia 2, you need to stop by at gas stations to refuel. You will also have the opportunity to visit a car wash to wash off the dirt accumulated on the car.
  19. The physical damage model of the car is much more detailed than in Burnout Paradise, according to the journalists who attended the press conference. There are damage to the body, broken glass, exploding gas tanks.
  20. Cars can be stolen in two ways: with a lock pick or with the help of force - breaking the side glass.
  21. The developers paid great attention to detailing the surrounding world. So, passers-by will behave differently: someone will hail a taxi, someone will read the newspaper, and others will talk to each other.
  22. The vehicle fleet of the game will be more than eighty cars.
  23. The pastel colors and design style are reminiscent of BioShock at times.
  24. The chases will be more exciting due to the complete rework of the cars. They will become stronger, as well as lightweight and interesting to operate. There is an opportunity to make dexterous drifts.
  25. The money will come in handy for buying new clothes (which will help get rid of the pursuers), as well as when visiting restaurants. As in GTA: San Andreas, food will increase your character's health.
  26. The police will find out about the crime if the witnesses of the incident can get to the phone or walkie-talkie. Also, the police will be guided by the signs of a criminal. You can solve this problem by buying new clothes and changing your car's license plates.

Explain why Mafia is one of the greatest video games in history, thankless job. Not because it is difficult, it just seems that there is nothing to explain. Even our usual adage “if you have never seen a game in your life” will not work.

It will be difficult for a person who is far from the industry to explain what is good, for example, Starcraft 2 but Mafia speaks to its audience in a universal language and refers to well-known sources. In addition, as it usually happens with ingenious projects, this game has a good Chekhovian all- mechanics, staging, characters, design, music ... It is unlikely that in 2002 people from a provincial Czech studio were seriously going to make an interactive analogue of The Godfather. But that is exactly what they did.

The best evidence of their success for the author of this article is the following scene: when we in the editorial office passed Mafia 2, at one point, someone managed to turn on a random radio in an equally random kitchen. With a juicy crunch, the speaker began to play the theme from the first "Mafia" ... at that moment everyone present somehow shuddered. "Has it really been eight years?" - flashed through my head. I suspect everyone else was thinking about the same thing at that moment.

Quiet Don

Much more interesting is another - why, with all the obviousness of the formula for success, for all these years no one has been able to do something similar? There was a video game based on Scarface, there were two unsuccessful attempts to gamble the work of Mario Puzo, but they turned out to be mediocre action games and amateur GTA clones at best. All the formal conditions seem to have been met - the setting, mechanics, musical style, and on top - also expensive film licenses ...

But compliance with the formalities alone, of course, was not enough. Illusion softworks(today - 2K Czech) solved the problem much more high level: they tried to immerse the player as deeply as possible in the world they invented. With a sadistic determination, they made us live all the events that happened to the main character.

If, according to the plot, Tommy Angelo is a taxi driver, this meant that we would spend the first level at the wheel of a cab, gloomily reflecting on the fact that honest work during the Great Depression would not make a living. If it was necessary to load boxes with contraband into the car, then we were not shown a video, but forced to push the load into the back on our own hump. And if at some point it was assumed that Tommy got behind the wheel of a sports car and retrained as a racer, then the action of the next level was transferred to the track, where it was necessary to come first to the finish line with a nosebleed.

And no one cared that the game was actually about mafia showdowns, and driving vintage cars is a hundred times more difficult than any tarantass from GTA. The boss said you need to win the race, so, Tommy, start the engine and don't blather. Not a copper basin, cement, a quiet but deep backwater and - bella ciao!

With this approach, one could not worry about the fact that the plot is 90 percent of cliches, and 10 percent of the nonsense and gag of Czech provincials. Illusion Softworks turned every trivial scene into personal experience, and from this she instantly ceased to seem banal.

Don sweet don

Mafia 2 works on the same principles. However, the plot this time became more complicated and interesting. You probably already know how this story begins: the stately young man Vito Scaletta returns from the war on a month's vacation. Right at the station, his best friend, Joe Barbaro, with whom they stole televisions in pre-conscription times, takes him by the elbow, and hints that last years met with "the right people", so now Vito does not have to return to the army, you just have to deal with a couple of pieces of paper. But here, in Empire Bay, there is a great job for him ...

In the second part, the writers abandoned their naive attempts to portray a gangster saga. Their story is much simpler and at the same time more realistic. There won't be a traditional ah-I-so-you-trusted-fight with your best friend the traitor, there won't even be a love story. Vito and Joe are two sincere loafers who did not want to work since childhood, but wanted to earn money. Given their Italian heritage, the best place for them is one of the city's three mafia families.

And the boys start to go to success. They don't have much time - although the first and last missions are separated by a time interval of six years, Vito spends five and a half of them behind bars (sorry, we can't do without this spoiler). A couple of weeks before the arrest, a few months after - of course, during this time they will not have time to become neither Don, nor Consigliere, nor even Capos. But this is quite enough to get into a family, to feel all the charms of tax-free income, to make a lot of enemies and get into such troubles, of which there will be only two exits, one of which leads - again - to a basin of cement and a quiet backwater.

Of course, in the details, everything turns out to be more complicated: by the middle of the game, both heroes have a lot of reasons to sob into their pillows at night, and any video by this time will turn into a kaleidoscope of Italian surnames, in which you can get confused out of habit: Auditor (to avoid further spoilers, all names have been changed) dealing in drugs, although this is strictly prohibited by the Organization. Celentano knows about their affairs, so a war may start soon, and it is not yet known who the Cipollino family will join ...

Honestly, if at some point you do not follow this covert struggle, it's okay. The main thing about Mafia 2 is how the two main characters develop throughout their short but intense criminal biographies. At the very beginning, real little things are required of us: to beat up a couple of stubborn port workers, steal some pieces of paper from the safe of a state office ... Then - the first contract murder, arrest, trial, a fight with homosexuals in a prison shower, patronage of a criminal authority, early release, brothels , stolen cigarettes, tomigans ... Joe and Vito themselves do not have time to notice how the pursuit of easy money turns into a dangerous and very difficult job. And by the time they figure it out, it will be too late.

One of the most revealing episodes in the script is the day Vito was released from prison: six years have passed, it’s the fifties, instead of winter it’s summer, military-patriotic billboards on the streets have disappeared, completely different cars are driving along the streets, and fashionable rock is playing on the radio. roll. The developers have shown episodes from different halves of the game before, so we have already seen both skins of Empire Bay, but it is after an excruciatingly long episode with a prison, being free, that Vito and I understand that a whole six years have passed us and that the world has changed forever and ever.

Don's ghost on the hill

While it is generally accepted that Mafia is a GTA clone, the second installment strongly refutes this claim. There are practically no optional tasks here, and those that exist, no one will impose on you - for example, the author of this text only learned about the fact that you can rob shops in the game in the penultimate mission.

You can also go to the auto repair shop, repaint your favorite sedan in the color of a ripe apple, and then go shopping to buy new hats, contrary to the orders of the boss (“grab the trunk and come to me immediately!” - this phrase begins here half of the fifteen game chapters). But I don't want to do all this: each episode in the game is a separate and extremely rich story, which is simply stupid to dilute with vulgar car walks. In terms of structure, Mafia 2 is more like traditional action games: each mission has a strictly defined time of day and weather conditions that will not change, unless the scriptwriters want it.

In fact, all the most important and interesting in the game happens within the framework of the route along which, according to the intention of the developers, the player should move. The open city is nothing more than a huge decoration: there are, of course, cars driving, newsmen yelling, boot cleaners creaking with rags, but there is no real life in Empire Bay. There are not so many passers-by, their faces are often repeated, and the best they can do is to hug themselves against the wall to avoid being hit by your car, and to slip awkwardly on the ice during the winter levels.

But what's going on on missions! Another secret to Mafia's success is that here all the time something is happening. Going down the stairs of your house, you can find police officers who break into someone's door on the floor below. Next time there may be a smoking housewife. Or a dead drunken peasant in a dumplings cap. In the apartments you pass by, someone's tragic sighs are heard ... and this even before you leave the entrance and get into the car!

Thousands of small details turn a clumsy story about two dimwitted bandits into one of the most cinematic games of our time. Even the table of a third-rate clerk, which appears on the screen for exactly one and a half seconds, will never be empty - there will definitely be some papers on it or a glass of unfinished coffee. Or a fan. And in a deserted parking lot you will definitely meet some crazy bum, selflessly carrying nonsense.

And again - the authors want you to plunge into this world as deeply as possible. While each mission usually boils down to a rudimentary hideout shootout, this is almost always preceded by a long history, each of which you will personally participate in. If it is said that Vito fought in Sicily, then this means that the first mission will begin with an operation to overthrow the Mussolini regime. If Joe and Vito are unloading a truck with cigarettes, it means that you have to throw blocks with a smoke out of the body at the push of a button. If an overseer in prison forces you to scrub urinals, grab a rag - and make it shine. Well, if Vito, for some reason, needs to get through the sewers, at a certain moment something foul-smelling will pour from the ceiling on him (the camera is positioned as if it were pouring something personally to you in the face). Be sure that the suit will then remain dirty until the end of the mission, and passers-by will release caustic comments in your direction so that you do not forget how smelly you are.

Manic attention to detail sometimes replaces fantasy for 2K Czech game designers - even if there are many identical shootouts in the game, but how they are furnished! Always in unique decorations, always with something destructible: if you need to shoot someone's bar to pieces, then be sure - it will fly to pieces. Well, if a shootout takes place, say, inside a bar, then there will definitely be a lot of fragile glass objects.

All these little details, unnecessary appointments and random episodes add up to a very, very realistic picture. Playing Mafia 2 is like watching a good movie, the director of which knows exactly where you will look in the next minute, and does not give any doubt about the reality of what is happening for a second. The difference is that the player is personally involved in every key event of the process, and this, like eight years ago, excuses any clichés and absurdities that can escape the language of the heroes.

Goddamn old don

We have already described in detail about the innovations in mechanics in the previous issue, but just in case, we will recall the main points. So, a simple but functional cover system appeared in the gunfights. Opponents also happily use it, and, what pleases, they are trained to protrude from hiding places in several ways. It has become more convenient to shoot, but no one says that it will be easy: health is restored, but slowly, and heroes die after a bullet and a half.

Driving around the city has become easier - the police no longer fines for driving through a red light, and sometimes we get away with speeding. But for those who are trying to escape from the scene of an accident, law enforcement officers hunt regularly. In addition, now they remember separately your external signs and the number of the car, so that even if you dump a lot of money in a car repair shop, you can still be recognized at the intersection by an ordinary policeman.

In general, it feels like Mafia seems to have become much more modern and friendly, but the hardcore past makes itself felt every now and then - especially if you include the realistic physics of the behavior of cars on the roads. Any indiscretion, any presumptuous step (“there are only two of them left in the room, right now I’m them!”) Almost certainly ends with the failure of the mission, and this is as annoying as it was in 2002. Once we were first forced to drive through the entire city center, to settle down there behind the car of a mafia boss, to follow him to settlements, sneak into the territory of a guarded object ... after which (and twenty minutes passed) a guard dog barked vulgarly at us, they counted as a failure, and the mission had to be completed from scratch.

But the most offensive thing about Mafia 2 is when the impeccable image of the criminal metropolis cracks, and in the most unexpected places. For some reason, in the virtual world, where there are no two identical floors in cheap klopovniki, all refuellers are alike. A blonde girl-saleswoman from a clothing store coos with a lovely French accent, but here's the bad luck: there are a lot of boutiques in the city, but the girl and the accent are the same for everyone. Finally, the delightful tunes on the radio start repeating too quickly: given that there are only three radio stations, and remembering how things are with this in the same GTA, it's a rather weak result.

* * *

Mafia 2 doesn’t have the scope that competing game creators are chasing. But this is not why they buy it. One wants to live in the world of this game, and the word “live” here should be understood not in the sense that games like Gothic or Oblivion... You won't be here for long, but the few days we spend with Vito and Joe are worth months of wandering through fantasy forests and hunting level eighties elves. It will not work here to exist peacefully, here they propose to live a whole life - rich, stormy, sometimes tragically bloody, but invariably interesting. And when it comes to the finale (and Mafia 2 ends with a shot and not even a pretentious monologue), you will sit in front of the screen for a long time. And then you will understand: for the sake of such games, eight years of waiting is not a period.

TRANSLATION: Localization from 1C-SoftKlab turned out to be, let's say, uneven. Most of the actors (even Boris Repetur, who usually voices everyone in a row) ideally match their roles, but some - especially the main characters - sometimes for some reason break down, start speaking in some kind of not their own voices and confuse intonations. In addition, the speech of DJs on the radio for some reason is not translated, so if you do not know English, then the sensational news that smoking can be harmful to your health will pass you by.

Replay value-Yes

Cool plot-No

Originality-No

Easy to learn-Yes

Justification of expectations: 70%

Gameplay: 9

Graphics: 9

Sound and Music: 10

Interface and control: 8

Wait? Even eight years later, Mafia can still grab the player by the whirlwinds and drag him into his small but highly detailed world in which expensively dressed men drink whiskey, carry corpses in trunks, go to prostitutes and listen to jazz.

"Fabulous"

Localization Assessment: 2/3

Philosophical question: do you need a game mafia 2 download? More precisely, not philosophical, but rhetorical! Because it's clear that this game is worth playing! Therefore, we suggest that you familiarize yourself with the basic information about this game.

Game engine and technology

A separate engine called the Illusion Engine was created exclusively for this game. You can enjoy all its delights if you want. download mafia 2 via torrent on PC... It is thanks to him that the game is what it is now. It allows you to handle huge locations without additional loads. This creates a sense of the seamlessness of the world. This engine makes the image look nice and realistic. Game designers were smart about color grading. Changing colors in filters at the right moment creates the right feeling of what is happening, creates an atmosphere. The water looks realistic. Reflections are clearly visible in it. The engine supports soft shadows. As for physics, everything is fine with that. The clothes of the characters and the NPC evolve in the wind without passing through the character's model. since this, among other things, is also a car simulator, the physics of the cars is worked out perfectly well. The developers have introduced many parameters taken into account that affect the realistic behavior of cars on the road.

Mafia plot 2

The game is set in the city of Empire Bay, an American town. All events take place during the years 1943-1951. The main character is Vittorio Antonio Scaletta, an Italian by birth. He moved from Sicily to the States in early childhood. Little Vito was sure that in the new country all his dreams would come true, but everything turned out quite differently. His father worked for a pittance in the port. He often drank in a pub. He soon dies, and the exact cause of death has not been determined. It is believed that he drunkenly fell into the water and drowned. His mother works as an assistant to the monk in a church near their place of residence. It is clear that they live poorly and not at all the way Vito would like. At school, he found a best friend, also a boy from a poor family. It turned out to be Joe Barbaro. He did not disdain to steal and rob, he was a bully. Together with the main character, they carried out their hooligan and bandit affairs. As they grew older, their affairs grew older too. They decide to rob a jewelry store, but they are unsuccessful. The police saw them, but Joe managed to escape. The less fortunate Vito had to choose between the prison and the front (recall that there was a war on the street). Vito went to the front. The further plot is divided into 15 chapters, which are told in three intermezzos.

Mafia 2 Characters

The main characters of this game are Vito Scaletta, Joe Barbaro, Henry Tomasino. Among the minor ones, of which there are quite a few in the game, one can single out Alberto Clemente, Carlo Falcone and others.

  • Vittorio Antonio "Vito" Scaletta is the protagonist. Part of the Clemente family, which belongs to the Falcone family, the Vinci family. Date of birth - May 2, 1925, Sicily. He spent the first years of his life in Italy, then moved to the United States of America, where his family lived in poverty. There, he decides that he will become a mafia, because he considered the mafia the only worthy future. After the war he worked for the Clemente family. For trading in stolen coupons, he is imprisoned for 6 years, after which he joins the Falcone family.
  • Joseph "Joe" Barbaro. Vito's friend. He grew up a bully, began to engage in petty crimes with age. Joined first to the Clemente family, then to Falcone. After Vito returned from the war, together they continued to be friends and commit crimes. His ultimate fate remains unknown.
  • Henry Tomasino. He, like two hero friends, first belonged to the Clemente family, and then joined Falcone. He was born into a family of Sicilian mafiosi. He was sent by his father to America for security reasons, because then Mussolini threatened to crack down on the entire mafia in the country. In America he worked in Empire Bay. Introverted and uncommunicative.

System requirements

  • Operating Windows system XP (SP2 or higher) / Windows Vista / Windows 7;
  • Intel Pentium D 3 GHz or AMD Athlon 64 X2 3600+ (Dual core) or better;
  • 1.5 GB of RAM;
  • NVidia GeForce 8600 / ATI HD2600 Pro graphics card or better;
  • 8 GB of free hard disk space;
  • Sound card compatible with DirectX 9.0c;

Main characters.

Vittorio Antonio "Vito" Scaletta.

Description:

Vito Scaletta. The main character of the game. An accomplice of the Clemente family, the Falcone family, then the Vinci family. Born in Sicily on May 2, 1925, his family then moved to Empire Bay.

Vito's father got a job at the port for the man who brought them to America.

Here, in America, as a child, Vito understood what poverty is, and decided that the mafia was the only worthy profession for him.

In 1943, during a robbery of a store, he was seized by the police. He was given a choice: go to jail, or go to the front of World War II, Scaletta chose the latter. In January 1945 he returned to Empire Bay, after which he worked for the Clemente family. From 1945 to 1951 he was in prison for trading in stolen gas coupons.

After his release, he joined the Falcone family. On September 26, 1951, Vito kills Carlo Falcone on the orders of Leo Galante.

Joseph "Joe" Barbaro.

Description:

Joe Barbaro. Vito's best friend. An accomplice of the Clemente family, then - Falcone. Insolent and unpredictable, Joe seems capable of making problems out of nothing. As a child, Joe was a courtyard bully in the Empire Bay Italian ghetto.

He met Vito when he, younger and smaller than Joe, offered to fight him for a place in his gang.

Over the next ten years, they formed an excellent team of petty criminals: the calm and sensible Vito did not let the impetuous Joe burrow until his friend was in the war. After a friend returned from the war, they continued the activities of the mafiosi.

Joe now lives on a grand scale - strong booze, fast cars, light women. Climbing the criminal ladder for him is the perfect way to satisfy his needs. Like his friend, he worked first for the Clemente family, and then for the Falcone family.

On September 26, 1951, Vito arrives at the old observatory to kill Carlo Falcone. After shooting many people, he got to Carlo himself.

But suddenly Vito felt the barrel of a pistol at his temple. It was Joe. Vito thought that Joe had betrayed him and said: "If you want to shoot, shoot."

Joe didn't want to kill his friend, so he suggested that Vito kill Falcone. Meanwhile, it becomes known that Carlo has appointed Joe capo.

Having completed the case, Vito and Joe leave the observatory, and here they are met by many gangsters led by Leo Galante. Leo says this case should be celebrated.

Vito gets into one car and Joe gets into another. Joe's car turned into a bend, and Vito's car kept going, despite Vito's indignation.

Leo, after a short silence, uttered only a few words: “I'm sorry. Joe did not enter the deal "...

Judging by the cut alternate dialogue between Vito and Galante in the game files, Joe is being taken to Mr. Chu, probably to avenge Shi Yun Won's murder.

In Mafia III, Vito confessed to Lincoln Clay that according to rumors, Joe was able to get out of trouble in Empire Bay and was hiding from the Commission for a while in Chicago, turning to reliable people.

But in the end, they passed him, and Joe died at the hands of the guys Galante.

However, in one of the endings of the game, Galante personally drives up to Lincoln, whose driver is very similar to Barbaro, but already aged.

Henry Tomasino.

Description:

Henry Tomasino. Member of the Clemente family, then Falcone. Friend of Vito and Joe. The son of a Sicilian mafioso and a gangster. There are 6 more brothers in his family. In 1931, as a result of Mussolini's raids on the Sicilian mafia, Silvio, Henry's father, sent his family to America so that his family could receive protection from his bosom friend, Alberto Clemente, in Empire Bay.

Tomasino was adopted into the Clemente family and became a full-fledged gangster and respected wet business specialist. The father himself refused to go, explaining that he was too old for this. As a result, Mussolini's fascists arrested him, and he died in prison.

Closed and uncommunicative, his only motive is pride. After the murder, Clemente joined the Falcone family. Brutally murdered by Mr. Vaughn's men after rumors circulated in Empire Bay mafia circles that Henry was working for the FBI.

The triad that killed Henry justifies this by saying that Henry worked for the government. This is a strange statement, since Frankie Potts, who worked for the FBI, did not indicate anything in his documents about Henry that he himself or someone from the FBI cooperates with him.

However, when Frankie gets into trouble and asks his superiors for help, he says that there is someone behind him who can help him, but he does not reveal his name. It is also possible that Henry did not work as an informant when Franky was alive, but began to do so after Clemente's death.

In addition, later Leo Galante assures Vito that Henry was a "rat". This can be explained by the fact that Mr. Vaughn claimed that Henry was an informant in the Bureau of Narcotics. In the early 1950s, cooperation between the FBI and the Bureau of Drug Enforcement was weak. For example, Harry Anslinger, a bureau agent, spoke publicly about the existence of the mafia at a time when Edgar Hoover, the FBI director, argued that the mafia did not exist. This proves that Henry worked for the FBI.

Vito's family.

Maria Scaletta.

Description:

Maria Scaletta. Vito's mother had a hard life. Poverty is a typical picture of Sicily in the early 1920s.

But even she cannot stop the love of two hearts - Antonio and Maria. In 1920, their wedding took place.

A year later, they had a daughter, Francesca, and four years later, their long-awaited son, named Vittorio. Then came the hard times.

She came to America in 1932 with her husband Antonio and two children to seek a better life, but found only poverty and hardship.

Before her eyes, her husband broke down and drank himself to death under the yoke of backbreaking work, and her only son became a criminal.

A devout believer, Maria constantly prays to the Lord to save her family and direct Vito to the path of an honest worker.

After the death of her husband, the widowed Maria lives in a small apartment with her daughter Francesca.

Her son got into trouble, and he was given an ultimatum: either he goes to serve in the army, or he goes to prison for five years. Vito chooses the first.

But upon arrival in the city, her son again gets involved in bad company.

Vito thus tried to pay off the debt of his father, who borrowed two thousand dollars from the usurer. He succeeds in this after some time. However, he was soon arrested for speculating with gas coupons and imprisoned for 10 years.

This was the last blow for Mary. All this led to the fact that Vito's mother became seriously ill, and on the day when her daughter, Frannie, visits Vito in prison, she departs to another world.

Antonio Scaletta.

Description:

Antonio Scaletta. Vito's father. Antonio Scaletta married Maria in 1920 in the tiny Sicilian village of San Martino. A year later, they had a daughter, Francesca, and soon, a son, Vito. Looking for better life In 1932, Antonio and his family set off on a long journey across the ocean.

Finding himself penniless in Empire Bay, not knowing a word of English, Antonio got a job and shelter with union boss Derek Pappalardo.

Antonio worked for the boss for a pittance. Unable to break out of the vicious circle of backbreaking work and monstrous rent, Antonio drank from grief, he spent almost all his salary in a tavern. As Derek Vito said: "Your father drank like a fish!".

In 1943, he drowned at the Southport docks, falling into the water drunk. But 8 years later, it turned out that his death was rigged in an accident, and Pappalardo himself and his faithful assistant Koyne were guilty of it. Vito killed his father's executioners.

Francesca Reilly.

Description:

Francesca Reilly. Sister Vito, a little older, quiet and shy girl, she graduated with honors from high school and from the age of sixteen led the youth club at the local church.

As a child, Francesca tried to turn Vito away from street gangs. Francesca, or Frannie as Vito calls her, lives with her mother, supporting everyone with her salary as an accountant at Trago Oil.

According to her, she began to gradually pay off her dad's debts, which Vito would later pay himself.

After Vito is sent to prison, Francesca has to look after her sick mother.

While she is visiting her brother, my mother dies. All the money Vito gave for Frannie and Eric's wedding went to the funeral.

Francesca never found happiness with her husband - he, too, was involved in dirty deals, drank and cheated on her.

She quarreled with Vito after he tried to help her in his own way, severely beating her husband.

Eric Reilly.

Description:

Eric Reilly. Francesca's husband. Eric was born in 1918 in Empire Bay to Irish immigrants.

The Reilly family lived in Millville, and young Eric worked with his father in servicing transport at Trago Oil.

In 1936, he married Sarah Collins, daughter of the head of the Trago fleet, but after the wedding, Eric began to drink constantly with his friends, came home drunk after midnight, swore obscenely and beat his wife.

Two years later, Sarah left him. After that, Eric lost his job and began to make a living as a replacement bartender from time to time and selling marijuana.

In 1945 he married again. This time Vito's sister, Francesca, became the "lucky girl". Judging by the long binges and drinking, he has not learned anything from past mistakes.

Unable to endure the beatings, abuse and frequent gatherings of her husband, Frannie turned to Vito for help and asked to talk to Eric.

Having caught him in treason, Scaletta "helps" him to look differently at his duties, including marriage.

Leaders of crime and the most important persons of mafia families.

Alberto Clemente.

Description:

Alberto Clemente. The head of the mafia family Clemente. In 1920, he killed a Palermo police captain at the behest of his uncle Silvio and fled to Empire Bay. Here, using his uncle's connections in the underworld, he earned money on bootlegging.

In 1929, the Commission allowed him to start his own family. Despite their strength, the Clemente gang has a reputation among gangsters as a "second-class family."

Basically, Clemente's methods were to blame, unscrupulous even by the standards of the mafia. He was also arrested for extortion in 1935 and 1937.

Killed at the hands of Joe Barbaro in his limousine, or was blown up in it (if you get into the gas tank).

He has a son (most likely illegitimate) Fabiano, who lives in Sicily.

Carlo Falcone.

Description:

Carlo Falcone. Don of the Falcone mafia family. Carlo arrived in America in 1913 and quickly became part of the Moretti family.

During Prohibition, he was in charge of the family's bootlegging business, supplying alcohol from Canada with Eddie Scarpa.

In 1933, Carlo entered into a conspiracy with Frank Vinci, as a result of which Tomaso Moretti was killed, the war between Vinci and Moretti ended, and Carlo himself became the head of the Moretti family.

A talented strategist and connoisseur of progress, Carlo despises the traditions of the Sicilian mafia and realizes that she got rich on dry law, and therefore, in order to stay afloat, she needs a comparable source of income.

Killed by Vito Scaletta on the orders of Leo Galante.

According to Eddie, Carlo was fond of astronomy.

That might explain why he owns the Hillwood planetarium.

Franco "Frank" Vinci.

Description:

Frank Vinci. Don of the Vinci mafia family. Born in Sicily in 1885 in the family of the famous mafioso Vincenzo Vinci and his wife Lily Tomasino; there is a sister of Karl. Arriving in Empire Bay in 1908 with his friend Leo Galante, Frank established a system of extortion among Italian immigrants.

For the next decade, the Vinci gang held control of the entire city. Frank acted extremely cautiously, acquired connections in the police and among politicians.

In the early 1930s, when the flow of money from the illegal liquor trade stopped with the repeal of the 18th Amendment, the rivalry between the Vinci and Moretti families turned into a full-scale confrontation between the two clans.

An influential defender of the tradition of organized crime, especially when it comes to drugs. Frank often spends time at the Mona Lisa cafe, and is also regularly seen on the race track.

Lucas "Luca" Gurino.

Description:

Luca Gurino. Capo in the Clemente family. He took this place, walled up his predecessor in the foundation of the Culver Dam. Always impeccably dressed, Luca tries to hide his rude character with a veil of sophistication, although his ignorance always shines through.

During Prohibition, he participated in the bootlegging venture of Alberto Clemente, and later engaged in the less noble affairs of the family at the Clemente slaughterhouse, where his cruel nature ensured him a quick advance.

There are many things to do behind his dirty soul, which was enough for old man Sparky. Luca is a rare sadist, which is why he is an “important person” in the Clemente family.

He is the right-hand man of the most powerful crime syndicate in the city, and therefore gets away with a lot.

But the family began to play against the rules, kidnapping the chief accountant of the Falcone family - Harvey Beans, which paid the price.

One of Carlo's men, Vito Scaletta, made his way to Clemente's slaughterhouse. Fleeing from the hands of reprisals, Gurino locked himself in his office and called for reinforcements, but this did not help him.

Then Tony Balsam dragged him to the meat shop, where, apparently, let him go to the meat grinder. Killed by Tony Balm.

Eduardo "Eddie" Scarpa.

Description:

Eddie Scarpa. Carlo Falcone's right-hand man, doing a lot of the boss's chores, sitting in the Maltese Falcon restaurant. Joe and Vito's friend.

Once a mercenary for the Moretti family, Eddie oversees most of the affairs of Carlo Falcone of The Maltese Falcon.

Born in 1908 in Chicago, he got involved with the Mafia at an early age. They met Carlo Falcone while delivering contraband booze to Empire Bay during Prohibition.

Becoming the head of the Moretti family (now Falcone), Carlo decided to thank Eddie and made him the owner of the Garden of Eden strip club.

Scarpa is still close friends with the head of the family, although the Don mentally considers Eddie a potential source of trouble due to poorly hidden alcohol problems.

Leon "Leo" Galante.

Description:

Leo Galante. Born in Sicily in 1887. Leo grew up with his best friend Frank Vinci. The guys always did everything together. When both turned 20, they decided to move to America, where Galante began to train and take part in fights for money, while Vinci began to get a job in the "circle" of the mafia.

After a couple of years, Galante became a professional fighter and champion. But Vinci wasted no time either - by 1931 he had founded his own family, and Leo offered the position of his consigliere. Galante agreed. But after a couple of months, Vinci decided to make good money on bootlegging and ordered Leo to do this business. In 1943, Galante was arrested for "bought" battles and sentenced to 5 years in prison.

In prison, he became a respected man, right after the warden, with whom Leo got along well. There Leo organized training fights and, based on his experience, began to teach other "convicts" new techniques.

In the same place, Galante met his new assistant - Pepe. Before the arrival of Vito Scaletta, Pepe was the best fighter.

Leo first saw Vito when he was just trying to find him, and bumped into Brian O'Neill. During the fight between Vito and O'Neill, Leo saw the fighter he needed, which is why Galante agreed to help Vito.

Minor characters.

Federico "Derek" Pappalardo.

Description:

Derek Pappalardo. Capo of the Vinci family. In 1916, he began working at the port of Empire Bay as a strike-breaker. Participation in smuggling operations brought him to the mafia, so Derek ended up in the Vinci family.

He had to spend two years in prison for embezzlement. After his release, Derek played a prominent role in the war between the Vinci and Moretti families in the early 1930s, and was rewarded with his current position.

The wedding with the goddaughter of Frank Vinci further strengthened Derek's position in the family. Derek is rude, cruel and greedy - ideal qualities for his job.

Died at the hands of Vito, after he learned that Derek was the initiator of the death of Antonio Scaletta (however, when Leo Galante was instructed to kill Carlo Falcone, you can go to the port and see Derek - presumably, he is there, since the authors forgot to disable the game script who is responsible for Derek's presence).

Stephen "Steve" Coyne.

Description:

Steve Coyne. A mercenary of the Vinci family. Steve spent his childhood in rural Burkland, at the age of 16 he moved to Empire Bay.

When arrested for beating, Steve resisted and beat a police officer, as a result he was sentenced to ten years in prison, of which he served only five.

It was during his imprisonment that Steve met his cellmate Derek Pappalardo and began working for him in prison, and after his release, he continued.

From the very beginning he has a grudge against Vito, and during a shootout in the port shouts to him "I never trusted you, from the very first meeting!" Killed at the hands of Vito Scaletta.

Antonio "Tony Balsam" Balsamo.

Description:

Tony Balm. Member of the Falcone family. In 1933, Tony served as Tommaso Moretti's personal chauffeur and was seriously injured in a bomb explosion that killed his cartridge. After that, he mainly dealt with racketeering for the Falcone clan.

Tony's final assignment is to ensure the safety of the family's accountant, Harvey Epstein, nicknamed "The Beans," and Falcone's financial secrets that he owns. In Stairway to Heaven, Vito learns that Tony has been badly beaten and may not walk.

Brian O'Neill.

Description:

Brian O'Neill. The leader of the Irish gang. The O'Neill gang is deeply rooted in the 19th century: Brian's grandfather, Jimmy O'Neill, headed the once-powerful Irish criminal organization.

The O'Neill clan first appeared in Empire Bay in the early 1800s. Subordinate to Brian is a motley pack of "vassals", with whom he often commits rash and cruel crimes. Vito is killed.

Martin "Marty" Santorelli.

Description:

Marty Santorelli. A young man, a friend of Barbaro, an accomplice of the Clemente family, then Falcone. Marty Santorelli was born in Empire Bay in 1933.

His father worked as a projectionist in a large cinema in Midtown, so since childhood Marty has watched many different films, especially on the gangster theme. Having pictured the romantic life of a mafioso in his dreams, Marty began to hang out in the area of ​​Freddie's bar as a teenager, just like his older neighbor and role model Joe Barbaro.

Over time, Marty began to run errands for Joe: delivering messages, taking winnings from the bookmaker, polishing his car to a shine.

Joe sees Marty as a naive boy, so he ignores all requests to devote him to more serious matters, believing that he is not yet ready for this. Killed by Clemente's fighters.

Shi Yun Won "Mister Won".

Description:

Mister Vaughn. Performer in the city organization of the Chinese gang "Triada". He is also the owner of the restaurant "Red Dragon" in Chinatown Empire Bay, which serves him for money laundering and revenue from the drug den. There is an opium smoker in the basement of the restaurant.

Young Shi Yun Won arrived in America as a forced laborer on a ship of opium smugglers. When the ship anchored at Cape Peak, he escaped and headed east towards Empire Bay. Not knowing English and not having a penny, he became a slave to the "Triad".

Vaughn slowly climbed the hierarchical ladder, guarding the opium smokers, and as a result - led the smuggling scheme.

He killed his own cousin for stealing a consignment of opium and thereby proved his loyalty, for which he received his current post.

Killed by Joe Barbaro, who avenged Vaughn for the murder of Henry Tomasino.

Mikos "Mike" Bruski.

Description:

Mike Bruski. Landfill owner in Riverside; buddy Vito and Joe; a mechanic, and earlier - a felon who received two sentences for raiding banks in Lost Haven.

After the second imprisonment, Mike moved to Empire Bay and, using his hidden savings, opened a car dump where he trades different kinds illegal activities: trade in stolen spare parts, storage and purchase of stolen goods, assistance to organized crime in getting rid of material evidence.

Minor Characters # 2.

Giuseppe Palminteri.

Description:

Giuseppe Palminteri. Empire Bay's best bugbear. He often worked for the Sicilian mafia, including the case of the release of thirteen notorious gangsters from a prison in Palermo in 1917. When Mussolini came to power, Giuseppe moved to Empire Bay, where he continued to provide his services to mafia families. Now the elderly Giuseppe has officially retired, he has no family and he lives only for the sake of his craft.

Bruno Levin.

Description:

Bruno Levin. A Mafia moneylender with an office in Southport. Bruno is in charge of all the usurious offices in the city, and his status is officially approved by the Empire Bay Mafia Family Assembly (Commission).

Bruno's office is located in the Southsport area in a rather nondescript building. Here, with his assistant Isaac, he runs his business, lending money to the mafia to smaller colleagues, criminals and business people at extortionate rates and using gangsters to ensure security.

Almost all rich and respected people borrow money from Bruno. But in one thing he is honest - Bruno has an equal attitude to all clients, he precisely observes his obligations for each transaction, to the letter, but expects the same in return.

There are many stories about the fate of those who failed to pay Bruno on time. For example, Mickey Gilliano, nicknamed "The Crab", a soldier of the Falcone family, could not pay the debt at the right time, and Bruno's collectors cut off three fingers on both hands as "compensation".

Therefore, Bruno is respected and feared even by the bosses of crime families and try not to anger him by paying off their "loans" on time.

Harry Marsden.

Description:

Harry. A gun maniac who runs an illegal military equipment store in Kingston. Demobilization from the troops pushed Harry on the path of a local "arms baron".

He served for six years in the ranks of the American army, was a participant in the landing in Normandy and the subsequent liberation of France from German occupation. But somehow you have to have fun in the army in between battles! And then one day Harry, unfortunately, decided to look into a brothel.

Climbing over the fence, he ran into a branch in the dark, as a result of which he was left without his left eye. Harold was written off as unfit for service and sent home.

Back at home, Harry used his army connections to gain access to surplus weapons in military depots.

Therefore, in between studying military history and drinking binges with army veteran friends, Harry supplies weapons to the city's criminal organizations.

Andreas "El Greco" Karafantis.

Description:

El Greco. Doctor, Greek by nationality. He provides medical assistance to the Empire Bay mafia families behind the scenes. El Greco received his medical degree in London and was initially a doctor at the Greek Embassy.

In 1927 he was transferred to the office of the Greek Ambassador to Empire Bay. Three years later, El Greco resigned from the embassy for contacting the ambassador's wife, after which he opened a private practice.

During the war between the Vinci and Moretti families, many gangsters passed through his hands. They paid well, and El Greco offered his services to the families.

He has a house in Highbrook, close to Leo Galante's mansion.

Sydney "Fat Man" Penn.

Description:

Fat Penn. Owner of the Empire Bay Distillery. Was once a companion of Alberto Clemente. In the late 1920s, Clemente bought out a part of Pen's company Empire Bay Cab & Co, through which he began to launder the proceeds from the alcohol trade.

Pena and the Mafia parted ways when Fat Man opened a distillery in Sand Island in 1939 and refused to take Alberto's share. Pen was confident in his own safety with the evidence against Clemente.

However, after his bodyguards finished off two unlucky hitmen sent by his former partner, Pen increased his personal security. On February 20, 1945, Sydney was attempted murder.

His motorcade was machine-gunned, almost all of the guards were killed, and he himself was wounded.

Caught by surprise, Pen managed to fire a revolver at Henry Tomasino and shot him in the leg. Enraged, Vito and Joe fired their entire clip of weapons at the Fat Man.

Greasers.

Description:

Greasers. One of the Empire Bay gangs, they hang around in garages and in the vacant lots of Millville, where they drive in cars, drink and walk. They are named so because they style their hair with a special gel, popularly it became known as "napriolinit".

Jack Olivero.

Description:

Jack. A bartender at one of the Empire Bay's most expensive restaurants, the Maltese Falcon, which in turn serves as the headquarters for the Falcone syndicate.

During Prohibition, Jack worked for Eddie Scarpa, bringing liquor from Tamborra. In 1928, Jack was arrested for smuggling and received a sentence because he refused to cooperate with the police.

As a reward, Eddie and Carlo assigned him to his current job after his release from prison.

In his new position, Jack was quite satisfied with life, preferring to pretend not to notice the daily meetings of gangsters in the restaurant and the flows of money and smuggling going through the institution.